Preproduction blueprint : how to plan game environments and level designs /
Galuzin, Alex,
Preproduction blueprint : how to plan game environments and level designs / How to plan game environments and level designs. Game environments and level designs. Alex Galuzin. - Edition: 2. - 240 pages : illustrations (some color) ; 26 cm.
The secret behind preproduction blueprint -- 11-step planning overview -- How to follow "preproduction blueprint" -- Playable level or stand-alone game environment -- Step 1. Ideas -- Step 2. Settings, location and theme -- Step 3. Project purpose -- Step 4. Set of features -- Step 5. Collecting photo/video reference and research -- Step 6. Creating your environment's story -- Step 7. Objectives, obstacles and set pieces -- Step 8. Focal point/landmarks -- Step 9. Creating top-down layouts -- Step 10. Visual development -- Step 11. Making lists -- Final. Preproduction blueprint -- Reference. Environment settings -- 121 location ideas -- Themes/styles -- Preproduction blueprint worksheet sample -- Preproduction blueprint checklist.
A planning system and step-by-step workbook for planning game environments and level designs for play or as stand-alone examples.
9781539103189 1539103188
Computer games--Design--Amateurs' manuals.
Video games--Design
QA76.76.C672 / G35 2016
Preproduction blueprint : how to plan game environments and level designs / How to plan game environments and level designs. Game environments and level designs. Alex Galuzin. - Edition: 2. - 240 pages : illustrations (some color) ; 26 cm.
The secret behind preproduction blueprint -- 11-step planning overview -- How to follow "preproduction blueprint" -- Playable level or stand-alone game environment -- Step 1. Ideas -- Step 2. Settings, location and theme -- Step 3. Project purpose -- Step 4. Set of features -- Step 5. Collecting photo/video reference and research -- Step 6. Creating your environment's story -- Step 7. Objectives, obstacles and set pieces -- Step 8. Focal point/landmarks -- Step 9. Creating top-down layouts -- Step 10. Visual development -- Step 11. Making lists -- Final. Preproduction blueprint -- Reference. Environment settings -- 121 location ideas -- Themes/styles -- Preproduction blueprint worksheet sample -- Preproduction blueprint checklist.
A planning system and step-by-step workbook for planning game environments and level designs for play or as stand-alone examples.
9781539103189 1539103188
Computer games--Design--Amateurs' manuals.
Video games--Design
QA76.76.C672 / G35 2016
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