Balıkesir Üniversitesi
Kütüphane ve Dokümantasyon Daire Başkanlığı

The art of game design : (Kayıt no. 39952)

MARC ayrıntıları
000 -LEADER
fixed length control field 02706cam a2200313 i 4500
001 - CONTROL NUMBER
control field 41395
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 141002s2015 flua b 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2014039043
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1466598646
Qualifying information (pbk. : alk. paper)
International Standard Book Number 9781466598645
Qualifying information (pbk. : alk. paper)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)869263774
Canceled/invalid control number (OCoLC)899727597
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Transcribing agency DLC
Modifying agency YDX
-- BTCTA
-- YDXCP
-- TMK
-- IAD
-- OCLCF
-- CRCPR
-- CDX
-- NLGGC
-- BAUN
Description conventions rda
049 ## - LOCAL HOLDINGS (OCLC)
Holding library BAUN_MERKEZ
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number S34 2015
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Schell, Jesse
245 14 - TITLE STATEMENT
Title The art of game design :
Remainder of title a book of lenses /
Statement of responsibility, etc Jesse Schell, Carnegie Mellon University and Schell Games, Pittsburgh, Pennsylvania, USA
250 ## - EDITION STATEMENT
Edition statement Second edition
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Boca Raton :
Name of producer, publisher, distributor, manufacturer CRC Press,
Date of production, publication, distribution, manufacture, or copyright notice [2015]
300 ## - PHYSICAL DESCRIPTION
Extent xliv, 555 pages :
Other physical details illustrations ;
Dimensions 24 cm
336 ## - CONTENT TYPE
Content Type Term text
Content Type Code txt
Source rdacontent
Content Type Term still image
Source rdacontent
Content Type Code still image
337 ## - MEDIA TYPE
Media Type Term unmediated
Media Type Code unmediated
Source rdamedia
338 ## - CARRIER TYPE
Carrier Type Term volume
Carrier Type Code volume
Source rdacarrier
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index
505 0# - FORMATTED CONTENTS NOTE
Title 1. In the beginning, there is the designer
-- -- 2. The designer creates an experience
-- -- 3. The experience takes place in a venue
-- -- 4. The experience rises out of a game
-- -- 5. The game consists of elements
-- -- 6. The elements support a theme
-- -- 7. The game begins with an idea
-- -- 8. The game improves through iteration
-- -- 9. The game is made for a player
-- -- 10. The experience is in the player's mind
-- -- 11. The player's mind is driven by the player's motivation
-- -- 12. Some elements are game mechanics
-- -- 13. Game mechanics must be in balance
-- -- 14. Game mechanics support puzzles
-- -- 15. Players play games through an interface
-- -- 16. Experiences can be judged by their interest curves
-- -- 17. One kind of experience is the story
-- -- 18. Story and game structures can be artfully merged with indirect control
-- -- 19. Stories and games take place in worlds
-- -- 20. Worlds contain characters
-- -- 21. Worlds contain spaces
-- -- 22. The look and feel of a world is defined by its aesthetics
-- -- 23. Some games are played with other players
-- -- 24. Other players sometimes form communities
-- -- 25. The designer usually works with a team
-- -- 26. The team sometimes communicates through documents
-- -- 27. Good games are created through playtesting
-- -- 28. The team builds a game with technology
-- -- 29. You game will probably have a client
-- -- 30. The designer gives the client a pitch
-- -- 31. The designer and client want the game to make a profit
-- -- 32. Games transform their players
-- -- 33. Designers have certain responsibilities
-- -- 34. Each designer has a purpose
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Design
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Kitap
Mevcut
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Inventory number Total Checkouts Total Renewals Full call number Barcode Date last seen Date checked out Price effective from Koha item type
    Library of Congress Classification     Non-fiction Mehmet Akif Ersoy Merkez Kütüphanesi Mehmet Akif Ersoy Merkez Kütüphanesi Genel Koleksiyon 22/11/2016 Satın Alma 128.38 255.07.02.01.06- 3 2 QA76.76.C672 S34 2015 041395 19/03/2024 19/01/2024 22/11/2016 Kitap
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