MARC ayrıntıları
| 000 -LEADER |
| fixed length control field |
02010cam a22003377i 4500 |
| 001 - CONTROL NUMBER |
| control field |
44676 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
160502s2016 flua b 001 0 eng c |
| 010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
| LC control number |
2016303193 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781482252309 |
| Qualifying information |
(paperback) |
|
| International Standard Book Number |
1482252309 |
| Qualifying information |
(paperback) |
|
| Cancelled/invalid ISBN |
9781482252316 |
| Qualifying information |
PDF ebook |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
(OCoLC)ocn907196277 |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
BTCTA |
| Language of cataloging |
eng |
| Transcribing agency |
BTCTA |
| Description conventions |
rda |
| Modifying agency |
YDXCP |
| -- |
UPM |
| -- |
OCLCF |
| -- |
BDX |
| -- |
CDX |
| -- |
TXI |
| -- |
SAD |
| -- |
DLC |
| -- |
BAUN |
| 049 ## - LOCAL HOLDINGS (OCLC) |
| Holding library |
BAUN_MERKEZ |
| 050 00 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
T385 |
| Item number |
.S527 2016 |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Silber, Daniel, |
| 245 00 - TITLE STATEMENT |
| Title |
Pixel art for game developers / |
| Statement of responsibility, etc |
by Daniel Silber. |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Place of production, publication, distribution, manufacture |
Boca Raton : |
| Name of producer, publisher, distributor, manufacturer |
CRC Press, |
| Date of production, publication, distribution, manufacture, or copyright notice |
[2016] |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
xviii, 238 pages : |
| Other physical details |
color illustrations ; |
| Dimensions |
24 cm |
| 336 ## - CONTENT TYPE |
| Content Type Term |
text |
| Content Type Code |
txt |
| Source |
rdacontent |
| 337 ## - MEDIA TYPE |
| Media Type Term |
unmediated |
| Media Type Code |
unmediated |
| Source |
rdamedia |
| 338 ## - CARRIER TYPE |
| Carrier Type Term |
volume |
| Carrier Type Code |
volume |
| Source |
rdacarrier |
| 500 ## - GENERAL NOTE |
| General note |
"An AK Peters Book"--Cover. |
|
| General note |
"Version date: 20150618"--Title page verso. |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc |
Includes bibliographical references (pages 227-228) and index. |
| 505 00 - FORMATTED CONTENTS NOTE |
| Title |
-- Why pixel art? |
| -- |
-- Pixel art : the technology of yesterday...today! |
| -- |
-- Who am I and why do I know so much about pixel art? |
| -- |
-- Software : set up your working environment |
| -- |
-- Making pixel art : doing lines |
| -- |
-- Coloring inside the lines |
| -- |
-- Drawing secrets revealed : it's all smoke and mirrors |
| -- |
-- Animating pixels : the shock and horror of being flashed by a pixel |
| -- |
-- Tiled backgrounds |
| -- |
-- You're doing it wrong : things to avoid |
| -- |
-- Interviews with game developers |
| -- |
-- Resources |
| -- |
-- Afterword : Some thoughts on why I wrote this book. |
| 520 ## - SUMMARY, ETC. |
| Summary, etc |
"Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. ... The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development."--Back cover. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Computer graphics. |
|
| Topical term or geographic name as entry element |
Computer games |
| General subdivision |
Design. |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Library of Congress Classification |
| Koha item type |
Kitap |