MARC ayrıntıları
| 000 -LEADER |
| fixed length control field |
02793nam a2200493 i 4500 |
| 001 - CONTROL NUMBER |
| control field |
53415 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
160115s2016 ohum a001 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781440344091 |
| Qualifying information |
(paperback) |
|
| International Standard Book Number |
1440344094 |
| Qualifying information |
(paperback) |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
(OCoLC)934886175 |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
YDXCP |
| Language of cataloging |
eng |
| Description conventions |
rda |
| Transcribing agency |
YDXCP |
| Modifying agency |
BTCTA |
| -- |
BDX |
| -- |
OCLCQ |
| -- |
ORX |
| -- |
OCLCF |
| -- |
CLE |
| -- |
VP@ |
| -- |
JAI |
| -- |
NYP |
| -- |
UVV |
| -- |
BAUN |
| 049 ## - LOCAL HOLDINGS (OCLC) |
| Holding library |
BAUN_MERKEZ |
| 050 00 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
N7433.8 |
| Item number |
.H65 2016 |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Edition number |
23 |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Holmes, Marc Taro. |
| 245 10 - TITLE STATEMENT |
| Title |
Designing creatures and characters : |
| Remainder of title |
how to build an artist's portfolio for video games, film, animation, and more / |
| Statement of responsibility, etc |
Marc Taro Holmes. |
| 246 3# - VARYING FORM OF TITLE |
| Title proper/short title |
Designing creatures and characters. |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Place of production, publication, distribution, manufacture |
Cincinnati, Ohio : |
| Name of producer, publisher, distributor, manufacturer |
Impact Books, |
| Date of production, publication, distribution, manufacture, or copyright notice |
c2016. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
192 pages : |
| Other physical details |
illustrations (some color) ; |
| Dimensions |
26 cm. |
| 336 ## - CONTENT TYPE |
| Content Type Term |
text |
| Content Type Code |
txt |
| Source |
rdacontent |
| 337 ## - MEDIA TYPE |
| Media Type Term |
unmediated |
| Media Type Code |
unmediated |
| Source |
rdamedia |
| 338 ## - CARRIER TYPE |
| Carrier Type Term |
volume |
| Carrier Type Code |
volume |
| Source |
rdacarrier |
| 500 ## - GENERAL NOTE |
| General note |
Includes index. |
| 505 00 - FORMATTED CONTENTS NOTE |
| Title |
What is this book all about? |
| -- |
-- Who is it for? |
| -- |
-- What is a concept artist? |
| -- |
-- How can I get the most out of this course? |
| -- |
-- Ho do the projects work? |
| -- |
-- About achievements |
| -- |
-- Why is the book designed this way? |
| -- |
-- A note on individual style |
| -- |
-- The design process |
| -- |
-- Final preparation : the project brief. |
| 520 ## - SUMMARY, ETC. |
| Summary, etc |
"Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine"--Publisher's description. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Characters and characteristics in art. |
|
| Topical term or geographic name as entry element |
Figure drawing |
| General subdivision |
Technique. |
|
| Topical term or geographic name as entry element |
Comic books, strips, etc. |
| General subdivision |
Technique. |
|
| Topical term or geographic name as entry element |
Animated films. |
|
| Topical term or geographic name as entry element |
Computer animation. |
|
| Topical term or geographic name as entry element |
Drawing |
| General subdivision |
Technique. |
|
| Topical term or geographic name as entry element |
Video game characters. |
|
| Topical term or geographic name as entry element |
Computer graphics. |
|
| Topical term or geographic name as entry element |
Computer drawing. |
|
| Topical term or geographic name as entry element |
Graphic arts |
| General subdivision |
Technique. |
|
| Topical term or geographic name as entry element |
Fantasy in art. |
|
| Topical term or geographic name as entry element |
Comic strip characters. |
|
| Topical term or geographic name as entry element |
Cartoon characters. |
|
| Topical term or geographic name as entry element |
Computer art. |
|
| Topical term or geographic name as entry element |
Graphic novels |
| General subdivision |
Technique. |
|
| Topical term or geographic name as entry element |
Graphic artists. |
|
| Topical term or geographic name as entry element |
Art portfolios. |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Library of Congress Classification |
| Koha item type |
Kitap |