Balıkesir Üniversitesi
Kütüphane ve Dokümantasyon Daire Başkanlığı

Designing creatures and characters : (Kayıt no. 67079)

MARC ayrıntıları
000 -LEADER
fixed length control field 02793nam a2200493 i 4500
001 - CONTROL NUMBER
control field 53415
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 160115s2016 ohum a001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781440344091
Qualifying information (paperback)
International Standard Book Number 1440344094
Qualifying information (paperback)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)934886175
040 ## - CATALOGING SOURCE
Original cataloging agency YDXCP
Language of cataloging eng
Description conventions rda
Transcribing agency YDXCP
Modifying agency BTCTA
-- BDX
-- OCLCQ
-- ORX
-- OCLCF
-- CLE
-- VP@
-- JAI
-- NYP
-- UVV
-- BAUN
049 ## - LOCAL HOLDINGS (OCLC)
Holding library BAUN_MERKEZ
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number N7433.8
Item number .H65 2016
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Holmes, Marc Taro.
245 10 - TITLE STATEMENT
Title Designing creatures and characters :
Remainder of title how to build an artist's portfolio for video games, film, animation, and more /
Statement of responsibility, etc Marc Taro Holmes.
246 3# - VARYING FORM OF TITLE
Title proper/short title Designing creatures and characters.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Cincinnati, Ohio :
Name of producer, publisher, distributor, manufacturer Impact Books,
Date of production, publication, distribution, manufacture, or copyright notice c2016.
300 ## - PHYSICAL DESCRIPTION
Extent 192 pages :
Other physical details illustrations (some color) ;
Dimensions 26 cm.
336 ## - CONTENT TYPE
Content Type Term text
Content Type Code txt
Source rdacontent
337 ## - MEDIA TYPE
Media Type Term unmediated
Media Type Code unmediated
Source rdamedia
338 ## - CARRIER TYPE
Carrier Type Term volume
Carrier Type Code volume
Source rdacarrier
500 ## - GENERAL NOTE
General note Includes index.
505 00 - FORMATTED CONTENTS NOTE
Title What is this book all about?
-- -- Who is it for?
-- -- What is a concept artist?
-- -- How can I get the most out of this course?
-- -- Ho do the projects work?
-- -- About achievements
-- -- Why is the book designed this way?
-- -- A note on individual style
-- -- The design process
-- -- Final preparation : the project brief.
520 ## - SUMMARY, ETC.
Summary, etc "Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine"--Publisher's description.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Characters and characteristics in art.
Topical term or geographic name as entry element Figure drawing
General subdivision Technique.
Topical term or geographic name as entry element Comic books, strips, etc.
General subdivision Technique.
Topical term or geographic name as entry element Animated films.
Topical term or geographic name as entry element Computer animation.
Topical term or geographic name as entry element Drawing
General subdivision Technique.
Topical term or geographic name as entry element Video game characters.
Topical term or geographic name as entry element Computer graphics.
Topical term or geographic name as entry element Computer drawing.
Topical term or geographic name as entry element Graphic arts
General subdivision Technique.
Topical term or geographic name as entry element Fantasy in art.
Topical term or geographic name as entry element Comic strip characters.
Topical term or geographic name as entry element Cartoon characters.
Topical term or geographic name as entry element Computer art.
Topical term or geographic name as entry element Graphic novels
General subdivision Technique.
Topical term or geographic name as entry element Graphic artists.
Topical term or geographic name as entry element Art portfolios.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Kitap
Mevcut
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Inventory number Total Checkouts Full call number Barcode Date last seen Date checked out Price effective from Koha item type
    Library of Congress Classification     Non-fiction Mehmet Akif Ersoy Merkez Kütüphanesi Mehmet Akif Ersoy Merkez Kütüphanesi Genel Koleksiyon 15/01/2021 Satın Alma 117.75 255.07.02.01.06- 3 N7433.8 .H65 2016 053415 08/10/2025 12/02/2025 15/01/2021 Kitap
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