MARC ayrıntıları
| 000 -LEADER |
| fixed length control field |
02254nam a2200373 i 4500 |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20250728143959.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
201215s2021 nyum a000 0 eng |
| 010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
| LC control number |
2020054028 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781538735497 |
|
| International Standard Book Number |
1538735490 |
|
| Cancelled/invalid ISBN |
9781538735480 |
| Qualifying information |
(ebook) |
| 024 8# - OTHER STANDARD IDENTIFIER |
| Standard number or code |
40030636124 |
|
| Standard number or code |
40030627675 |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
(OCoLC)1227817899 |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
DLC |
| Language of cataloging |
eng |
| Transcribing agency |
DLC |
| Modifying agency |
OCLCO |
| -- |
BDX |
| -- |
OCLCF |
| -- |
YDX |
| -- |
UKMGB |
| -- |
TOH |
| -- |
CLE |
| -- |
VP@ |
| -- |
ITD |
| -- |
INR |
| -- |
YUS |
| -- |
DAC |
| -- |
OCLCQ |
| -- |
BAUN |
| Description conventions |
rda |
| 041 0# - LANGUAGE CODE |
| Language code of text/sound track or separate title |
eng |
| 042 ## - AUTHENTICATION CODE |
| Authentication code |
pcc |
| 049 ## - LOCAL HOLDINGS (OCLC) |
| Holding library |
BAUN_MERKEZ |
| 050 00 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
HD9993.E452 |
| Item number |
S37 2021 |
| 082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Edition number |
23 |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Schreier, Jason |
| Relator term |
Author |
| 9 (RLIN) |
121761 |
| 245 10 - TITLE STATEMENT |
| Title |
Press reset : |
| Remainder of title |
ruin and recovery in the video game industry / |
| Statement of responsibility, etc |
Jason Schreier. |
| 250 ## - EDITION STATEMENT |
| Edition statement |
First edition. |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Place of production, publication, distribution, manufacture |
New York, NY : |
| Name of producer, publisher, distributor, manufacturer |
Grand Central Publishing, |
| Date of production, publication, distribution, manufacture, or copyright notice |
2021. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
xvi, 301 pages ; |
| Dimensions |
21 cm. |
| 336 ## - CONTENT TYPE |
| Content Type Term |
text |
| Content Type Code |
txt |
| Source |
rdacontent |
| 337 ## - MEDIA TYPE |
| Media Type Term |
unmediated |
| Media Type Code |
unmediated |
| Source |
rdamedia |
| 338 ## - CARRIER TYPE |
| Carrier Type Term |
volume |
| Carrier Type Code |
volume |
| Source |
rdacarrier |
| 505 00 - FORMATTED CONTENTS NOTE |
| Title |
The journeyman |
| -- |
-- Project Icarus |
| -- |
-- Rafting upstream |
| -- |
-- The case of the missing studio |
| -- |
-- Workaholics |
| -- |
-- Bloody socks |
| -- |
-- Big Huge problems |
| -- |
-- Gungeon keeper |
| -- |
-- Human costs; human solutions |
| -- |
-- Epilogue. |
| 520 ## - SUMMARY, ETC. |
| Summary, etc |
"The business of videogames is both a prestige industry and a very opaque one. Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns-- and how and if they recover. Jason Schreier has made a name for himself as gaming's preeminent investigative journalist. In Press reset, through countless of insider interviews that cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft, Schreier covers not only why video games are so hard to make, he explores why it's so hard to make a living making games in the first place"-- |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Video games industry |
| 9 (RLIN) |
121762 |
|
| Topical term or geographic name as entry element |
Video games |
| General subdivision |
Design. |
| 9 (RLIN) |
105057 |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Library of Congress Classification |
| Koha item type |
Kitap |