Balıkesir Üniversitesi
Kütüphane ve Dokümantasyon Daire Başkanlığı
Normal görünüm MARC görünümü
  • Video games industry

Giriş Topical Term

Kullanılan kayıt sayısı: 1

001 - CONTROL NUMBER

  • control field: 121762

003 - CONTROL NUMBER IDENTIFIER

  • control field: DLC

005 - DATE AND TIME OF LATEST TRANSACTION

  • control field: 20250116103257.0

008 - FIXED-LENGTH DATA ELEMENTS

  • fixed length control field: 061003i| anannbabn |a ana |

010 ## - LIBRARY OF CONGRESS CONTROL NUMBER

  • LC control number: sh2006005259
  • Canceled/invalid LC control number: sh2008007279
  • Canceled/invalid LC control number: sh 85042334
  • Canceled/invalid LC control number: sh2011001689

040 ## - CATALOGING SOURCE

  • Original cataloging agency: WaU
  • Language of cataloging: eng
  • Transcribing agency: DLC
  • Modifying agency: DLC

053 #0 - LC CLASSIFICATION NUMBER

  • Classification number element--single number or beginning number of span: HD9993.E45
  • Classification number element--ending number of span: HD9993.E454

150 ## - HEADING--TOPICAL TERM

  • Topical term or geographic name entry element: Video games industry

450 ## - SEE FROM TRACING--TOPICAL TERM

  • Control subfield: nne
  • Topical term or geographic name entry element: Computer games industry

450 ## - SEE FROM TRACING--TOPICAL TERM

  • Control subfield: nne
  • Topical term or geographic name entry element: Electronic games industry

450 ## - SEE FROM TRACING--TOPICAL TERM

  • Control subfield: nne
  • Topical term or geographic name entry element: Internet games industry

450 ## - SEE FROM TRACING--TOPICAL TERM

  • Topical term or geographic name entry element: Video game industry

550 ## - SEE ALSO FROM TRACING--TOPICAL TERM

  • Control subfield: g
  • Topical term or geographic name entry element: Electronic industries

550 ## - SEE ALSO FROM TRACING--TOPICAL TERM

  • Control subfield: g
  • Topical term or geographic name entry element: Toy industry

670 ## - SOURCE DATA FOUND

  • Source citation: Work cat.: Watkins, R. A competitive assessment of the U.S. video game industry, 1984.
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