An architectural approach to level design / Christopher W. Totten ; George Mason University, Fairfax, Virginia.
Yayıncı: Boca Raton : CRC, Taylor & Francis Group, [2014]Tanım: xxxiv, 433 pages ; 24 cmİçerik türü:- text
- unmediated
- volume
- 9781466585416
- 23
- QA76.76.C672 T679 2014
| Materyal türü | Ana kütüphane | Koleksiyon | Yer numarası | Durum | İade tarihi | Barkod | Materyal Ayırtmaları | |
|---|---|---|---|---|---|---|---|---|
Kitap
|
Mehmet Akif Ersoy Merkez Kütüphanesi Genel Koleksiyon | Non-fiction | QA76.76.C672 T679 2014 (Rafa gözat(Aşağıda açılır)) | Kullanılabilir | 044646 |
Includes bibliographical references and index.
"This book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. This involves elements of spatial psychology, human survival instincts, visual communication, and spatial storytelling, among others. Topics are discussed in a non-software specific context so readers using different types of programs can utilize the content. The book includes an overview of real-world tools and techniques that level designers will find useful in crafting their interactive worlds. "--
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