TY - BOOK AU - Whitaker,Harold AU - Halas,John AU - Sito,Tom TI - Timing for animation SN - 9780240521602 AV - TR897.5 .W63 2009 PY - 2009/// CY - Amsterdam, Boston, London PB - Elsevier/Focal Press KW - Animation (Cinematography) N1 - Previous edition: 1981; Includes index; --Foreword; John Lasseter; --Introduction; --General Principles of Timing; --The Storyboard; --Responsibility of the Director; --The Basic Unit of Time in Animation; --Timing for Television vs. Timing for Feature Films; --Slugging; --Bar Sheets; --Timing for Traditional Animation: Exposure Charts or Exposure Sheets; --Timing for an Overseas Production; --Timing for a 2D Digital Production; --Timing for a 3D Digital Production; --Timing for an Actor-Based Program (Performance or Motion Capture); --Animation and Properties of Matter; --Movement and Caricature; --Cause and Effect; --Newton's Laws of Motion; --Objects Thrown Through the Air; --Timing of Inanimate Objects; --Rotating Objects; --Force Transmitted Through a Flexible Joint; --Force Transmitted Through Jointed Limbs; --Spacing of Drawings - General Remarks; --Spacing of Drawings; --Timing a Slow Action; --Timing a Fast Action; --Getting Into and Out of Holds; --Single Frames or Double Frames? Ones or Twos?; --How Long to Hold?; --Anticipation; --Follow Through; --Overlapping Action; --Timing an Oscillating Movement; --Timing to Suggest Weight and Force - 1; --Timing to Suggest Weight and Force - 2; --Timing to Suggest Weight and Force - 3; --Timing to Suggest Weight and Force - 4; --Timing to Suggest Force: Repeat Action; --Character Reactions and 'Takes'; --Timing to Give a Feeling of Size; --The Effects of Friction, Air Resistance and Wind; --Timing Cycles - How Long a Repeat?; --Multiple Character Scenes; --Digital Crowd Scenes; --Effects Animation: Flames and Smoke; --Water; --Rain; --Snow; --Explosions; --Digital Effects; --Repeat Movements of Inanimate Objects; --Timing a Walk; --Types of Walk; --Spacing of Drawings in Perspective Animation; --Timing Animals' Movements; --Other Quadrupeds; --Timing an Animal's Gallop; --Bird Flight; --Drybrush (Speed Lines) and Motion Blur; --Accentuating a Movement; --Strobing; --Fast Run Cycles; --Characterization (Acting); --The Use of Timing to Suggest Mood; --Synchronizing Animation to Speech; --Lip-Sync - 1; --Lip-Sync - 2; --Lip-Sync - 3; --Timing and Music; --Traditional Camera Movements; --3D Camera Moves; --Peg Movements in Traditional Animation; --Peg Movements in 3D Animation; --Editing Animation; --Editing for Feature Films; --Editing for Television Episodes; --Editing for Children's Programming; --Editing for Internet Downloads; --Games; --Conclusion ER -