TY - BOOK AU - Tinsman,Brian TI - The game inventor's guidebook: how to invent and sell board games, card games, role-playing games, and everything in between SN - 9781600374470 AV - GV1199.T56 G36 2008 PY - 2008///] CY - Garden City, NY PB - Morgan James Pub. KW - Games KW - Marketing KW - Design and construction KW - Case studies KW - Board game industry KW - United States KW - Handbooks, manuals, etc KW - Playing card industry N1 - "Habitat for Humanity" -- t.p. verso ; cover, pages4; Includes bibliographical references; -- How they did it. Trivial pursuit; /Chris Haney and Scott Abbott; -- Magic : the gathering; /Richard Garfield; -- Dungeons and dragons; /Gary Gygax and Dave Arneson; -- Pokemon trading card game; -- Tsunekaz Ishihara, Kouichi Ooyama, Takumi Akabane; -- Interview with an inventor; /Reiner Knizie; -- Interview with a publisher; /Mike Gray; -- How the industry works. What's in it for you; -- How new games happen; -- Anatomy of a publisher; -- Markets for games; -- Games and companies you should know. Mass market games you should know; -- Mass market companies you should know; -- Hobby games you should know; -- Hobby game companies you should know; -- American specialty games and companies you should knwo; -- European games, companies, and an award you should know; -- Self-publishing; -- Selling a game step by step. How to invent a game; -- Game design; -- Game development; -- Targeting publishers; -- Before you submit; -- Eight submission strategies; -- Contacting publishers; -- Protecting your property; -- What to do if they say don't say yes; -- What to do if they do say yes!; -- Game industry's dirty little secret; -- Details and resources; -- Other resources N2 - Insider's views highlight Brian Hersch, Richard Tait and Whit Alexander, George Parker, Mike Fitzgerald, Alan Moon, Jordan Wissman, Paul Randles, and various publishers ER -