TY - BOOK AU - Galuzin,Alex TI - Preproduction blueprint: how to plan game environments and level designs SN - 9781539103189 AV - QA76.76.C672 G35 2016 PY - 2016/// CY - [North Charleston, South Carolina] PB - CreateSpace KW - Computer games KW - Design KW - Amateurs' manuals KW - Video games N1 - The secret behind preproduction blueprint; -- 11-step planning overview; -- How to follow "preproduction blueprint"; -- Playable level or stand-alone game environment; -- Step 1. Ideas; -- Step 2. Settings, location and theme; -- Step 3. Project purpose; -- Step 4. Set of features; -- Step 5. Collecting photo/video reference and research; -- Step 6. Creating your environment's story; -- Step 7. Objectives, obstacles and set pieces; -- Step 8. Focal point/landmarks; -- Step 9. Creating top-down layouts; -- Step 10. Visual development; -- Step 11. Making lists; -- Final. Preproduction blueprint; -- Reference. Environment settings; -- 121 location ideas; -- Themes/styles; -- Preproduction blueprint worksheet sample; -- Preproduction blueprint checklist N2 - A planning system and step-by-step workbook for planning game environments and level designs for play or as stand-alone examples ER -