The big bad world of concept art for video games : how to start your career as a concept artist - Lilly, Eliott, 1982- ([California] : Design Studio Press, 2017)
01. Getting started -- 02. Building a portfolio -- 03. Understanding the industry -- 04. Promoting yourself -- 05. The job hunt -- 05B. Applying for a job -- 06. The job interview -- 07. Negotiating your salary -- 08. When things go wrong -- 09. Sustaining your career -- 10. Recommended resources.
Includes bibliographical references.
Keywords: Video games -- Design; Computer games -- Design; Video games industry; Conceptual art