TY - BOOK AU - Holmes,Marc Taro TI - Designing creatures and characters: how to build an artist's portfolio for video games, film, animation, and more SN - 9781440344091 AV - N7433.8 .H65 2016 PY - 2016/// CY - Cincinnati, Ohio PB - Impact Books KW - Characters and characteristics in art KW - Figure drawing KW - Technique KW - Comic books, strips, etc KW - Animated films KW - Computer animation KW - Drawing KW - Video game characters KW - Computer graphics KW - Computer drawing KW - Graphic arts KW - Fantasy in art KW - Comic strip characters KW - Cartoon characters KW - Computer art KW - Graphic novels KW - Graphic artists KW - Art portfolios N1 - Includes index; What is this book all about?; -- Who is it for?; -- What is a concept artist?; -- How can I get the most out of this course?; -- Ho do the projects work?; -- About achievements; -- Why is the book designed this way?; -- A note on individual style; -- The design process; -- Final preparation : the project brief N2 - "Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine"--Publisher's description ER -