Balıkesir Üniversitesi
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The game inventor's guidebook : how to invent and sell board games, card games, role-playing games, and everything in between / Brian Tinsman.

Yazar: Yayıncı: Garden City, NY : Morgan James Pub., [2008]Telif hakkı tarihi:©2008Tanım: xvi, 263 pages : illustrations,ports. ; 23 cmİçerik türü:
  • text
Ortam türü:
  • unmediated
Taşıyıcı türü:
  • volume
ISBN:
  • 9781600374470
  • 1600374476
Diğer başlık:
  • Game inventor's guidebook
Konu(lar): LOC sınıflandırması:
  • GV1199.T56 G36 2008
İçindekiler:
-- How they did it. Trivial pursuit /Chris Haney and Scott Abbott -- Magic : the gathering /Richard Garfield -- Dungeons and dragons /Gary Gygax and Dave Arneson -- Pokemon trading card game -- Tsunekaz Ishihara, Kouichi Ooyama, Takumi Akabane -- Interview with an inventor /Reiner Knizie -- Interview with a publisher /Mike Gray -- How the industry works. What's in it for you -- How new games happen -- Anatomy of a publisher -- Markets for games -- Games and companies you should know. Mass market games you should know -- Mass market companies you should know -- Hobby games you should know -- Hobby game companies you should know -- American specialty games and companies you should knwo -- European games, companies, and an award you should know -- Self-publishing -- Selling a game step by step. How to invent a game -- Game design -- Game development -- Targeting publishers -- Before you submit -- Eight submission strategies -- Contacting publishers -- Protecting your property -- What to do if they say don't say yes -- What to do if they do say yes! -- Game industry's dirty little secret -- Details and resources -- Other resources.
Özet: Insider's views highlight Brian Hersch, Richard Tait and Whit Alexander, George Parker, Mike Fitzgerald, Alan Moon, Jordan Wissman, Paul Randles, and various publishers.
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Kitap Kitap Mehmet Akif Ersoy Merkez Kütüphanesi Genel Koleksiyon Non-fiction GV1199.T56 G36 2008 (Rafa gözat(Aşağıda açılır)) Kullanılabilir 044269
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"Habitat for Humanity" -- t.p. verso ; cover, pages4.

Includes bibliographical references.

-- How they did it. Trivial pursuit /Chris Haney and Scott Abbott -- Magic : the gathering /Richard Garfield -- Dungeons and dragons /Gary Gygax and Dave Arneson -- Pokemon trading card game -- Tsunekaz Ishihara, Kouichi Ooyama, Takumi Akabane -- Interview with an inventor /Reiner Knizie -- Interview with a publisher /Mike Gray -- How the industry works. What's in it for you -- How new games happen -- Anatomy of a publisher -- Markets for games -- Games and companies you should know. Mass market games you should know -- Mass market companies you should know -- Hobby games you should know -- Hobby game companies you should know -- American specialty games and companies you should knwo -- European games, companies, and an award you should know -- Self-publishing -- Selling a game step by step. How to invent a game -- Game design -- Game development -- Targeting publishers -- Before you submit -- Eight submission strategies -- Contacting publishers -- Protecting your property -- What to do if they say don't say yes -- What to do if they do say yes! -- Game industry's dirty little secret -- Details and resources -- Other resources.

Insider's views highlight Brian Hersch, Richard Tait and Whit Alexander, George Parker, Mike Fitzgerald, Alan Moon, Jordan Wissman, Paul Randles, and various publishers.

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