000 04268nam a2200337 i 4500
008 151105s2009 nyua 000 0 eng d
010 _z2010294449
020 _a9780865478978
020 _a086547897X
035 _a(OCoLC)794367471
040 _aBTCTA
_beng
_cBTCTA
_dBDX
_dNFG
_dORX
_dYDXCP
_dMNY
_dEYP
_dTXA
_dBAUN
_erda
049 _aBAUN_MERKEZ
050 0 0 _aTR897.5
_b .W55 2009
082 0 4 _223
082 0 4 _223
100 1 _aWilliams, Richard,
_d1933-
245 1 4 _aThe animator's survival kit /
_cRichard Williams.
250 _aExpanded edition, First American expanded paperback edition.
264 1 _aNew York :
_bFaber and Faber,
_c2009.
264 4 _c©2009.
300 _ax, 382 pages :
_billustrations (some color) ;
_c28 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _a"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
505 0 0 _t-- Drawing in time
_t-- Time to draw
_t-- It's all in the timing and the spacing
_t-- Lesson 1
_t-- Advancing backwards to 1940 : History of the chart and inbetween ; Extremes and breakdowns ; Keys ; Three ways to animate ; Testing, testing, testing ; The X-sheet ; Came the dawn ; The best numbering system ; The great ones and twos battles ; The top and bottom pegs battle
_t-- More on spacing : Classic inbetween mistakes ; Watch your arcs ; Getting more movement within the mass ; The elongated inbetween ; The major beginner's mistake ; The 'ruff' approach ; How much do we leave to the assistant? ; Take the long short cut
_t-- Walks : Getting the weight ; Set the tempo ; The passing position or breakdown ; Two ways to plan a walk ; The double bounce ; Loosening it up ; Digging deeper into walks ; There's nothing like trying it ; The heel ; Foot action ; Normal walk space ; Weight shift ; The belt line ; Arm movements ; Counteraction ; The recipe ; Sneaks ; The tip toe sneak
_t-- Runs, jumps and skips : The 4 drawing formula run ; The 3 drawing run ; The 2 drawing run ; The recipe ; Run, jump, skip and leap ; Skips ; Jumps ; Weight on a jump
_t-- Flexibility : The breakdown ; Simple overlap ; Overlapping action ; Simple counteraction ; Breaking joints to give flexibility ; Flexibility in the face ; Overlapping action in the face ; Instant read: profiles for readability
_t-- Weight : Pressure and weight ; How much effort do we have to expend? ; Dancing ; Rules of thumb on synchronising action
_t-- Anticipation : Surprise anticipations ; Invisible anticipations
_t-- Takes and accents : A hard accent bounces back ; a soft accent continues
_t-- Timing, staggers, wave and whip : Stagger timings ; The side to side vibration formula ; Whip action ; Wave action
_t-- Dialogue : Phrasing ; Picture and sound sync ; Accents ; Attitude ; The secret
_t-- Acting : Change of expression ; Look for the contrast ; An acting point ; Body language ; Symmetry or 'twinning' ; Steal it! ; Eyes
_t-- Animal action : Live action reference ; Basic animal walk pattern
_t-- Directing : The brief ; The leica reel ; Separate the characters ; Best foot forward ; Casting animators ; Making changes ; 'Say! Say!' ; Voice recording ; Hook ups ; Research ; Editing ; Believe in your material
_t-- Review : The procedure ; The ingredients
_t-- The enlarged edition : 'Lesson one' on flexibility ; Delaying parts and progressing the action ; Put it where you can see it ; A Hollywood hop ; Contrast and change ; Phrasing dialogue ; Using live action for reference ; Animal flexibility ; Action on a running dog ; How does a horse really walk? ; Horse trotting ; Horse galloping ; Birds ; A challenging assignment in 'realism' and weight ; The moving hold ; The great 'realism' debate ; The solution ; Yes, but ... ; Conclusion so far ; My conclusion ; Life drawing for animation.
520 _aThe Academy Award-winning artist draws on his master instruction classes to demonstrate essential techniques required of animators of any skill level or method, in an updated edition that provides expanded coverage of such topics as animal gaits and live action.
650 0 _aAnimation (Cinematography)
650 0 _aDrawing
_xTechnique.
942 _2lcc
_cKT
999 _c34027
_d34027