000 01142cam a2200349 i 4500
001 41289
005 20240114201320.0
008 111109t20122012nyua b 001 0 eng
010 _a 2011046341
020 _a9780823098477
_q (pbk.)
020 _z9780823098484
_q(ebook)
035 _a(OCoLC)
040 _aDLC
_beng
_cDLC
_dBAUN
_erda
049 _aBAUN_MERKEZ
050 0 0 _aQA76.76.C672
_bS65 2012
082 0 0 _223
100 1 _aSolarski, Chris.
245 1 0 _aDrawing Basics and Video Game Art :
_bClassic to Cutting-Edge Art Techniques for Winning Game Design /
_cChris Solarski.
250 _aFirst edition.
264 1 _aNew York :
_bWatson-Guptill,
_c[2012]
264 4 _c©2012
300 _a240 pages :
_billustrations (some color) ;
_c26 cm
336 _atext
_2rdacontent
_btxt
336 _astill image
_2rdacontent
_bstill image
337 _aunmediated
_2rdamedia
_bn
338 _avolume
_2rdacarrier
_bnc
504 _aIncludes bibliographical references (page 239) and index.
650 0 _aComputer games
_xDesign.
650 0 _aVideo games
_xDesign.
650 0 _aArt
_xTechnique.
942 _2lcc
_cKT
999 _c37781
_d37781