| 000 | 01142cam a2200349 i 4500 | ||
|---|---|---|---|
| 001 | 41289 | ||
| 005 | 20240114201320.0 | ||
| 008 | 111109t20122012nyua b 001 0 eng | ||
| 010 | _a 2011046341 | ||
| 020 |
_a9780823098477 _q (pbk.) |
||
| 020 |
_z9780823098484 _q(ebook) |
||
| 035 | _a(OCoLC) | ||
| 040 |
_aDLC _beng _cDLC _dBAUN _erda |
||
| 049 | _aBAUN_MERKEZ | ||
| 050 | 0 | 0 |
_aQA76.76.C672 _bS65 2012 |
| 082 | 0 | 0 | _223 |
| 100 | 1 | _aSolarski, Chris. | |
| 245 | 1 | 0 |
_aDrawing Basics and Video Game Art : _bClassic to Cutting-Edge Art Techniques for Winning Game Design / _cChris Solarski. |
| 250 | _aFirst edition. | ||
| 264 | 1 |
_aNew York : _bWatson-Guptill, _c[2012] |
|
| 264 | 4 | _c©2012 | |
| 300 |
_a240 pages : _billustrations (some color) ; _c26 cm |
||
| 336 |
_atext _2rdacontent _btxt |
||
| 336 |
_astill image _2rdacontent _bstill image |
||
| 337 |
_aunmediated _2rdamedia _bn |
||
| 338 |
_avolume _2rdacarrier _bnc |
||
| 504 | _aIncludes bibliographical references (page 239) and index. | ||
| 650 | 0 |
_aComputer games _xDesign. |
|
| 650 | 0 |
_aVideo games _xDesign. |
|
| 650 | 0 |
_aArt _xTechnique. |
|
| 942 |
_2lcc _cKT |
||
| 999 |
_c37781 _d37781 |
||