| 000 | 01086cam a2200337 a 4500 | ||
|---|---|---|---|
| 001 | 41317 | ||
| 005 | 20240114201320.0 | ||
| 008 | 120614t2013 nyua b 001 0 eng | ||
| 010 | _a 2012023965 | ||
| 020 |
_a9780823008094 _qpbk. |
||
| 020 |
_a9780823008100 _q(e-book) |
||
| 035 | _a(OCoLC) | ||
| 040 |
_aDLC _beng _cDLC _dDLC _dBAUN _erda |
||
| 049 | _aBAUN_MERKEZ | ||
| 050 | 0 | 0 |
_aQA76.76.C672 _bK47 2013 |
| 082 | 0 | 0 | _223 |
| 100 | 1 |
_aKennedy, Sam, _d1971- |
|
| 245 | 1 | 0 |
_aHow to become a video game artist / _cSam R. Kennedy. |
| 250 | _a1st ed. | ||
| 264 | 1 |
_aNew York : _bWatson-Guptill Publications, _c[2013] |
|
| 264 | 4 | _c©2013. | |
| 300 |
_a160 pages : _billustrations (chiefly color) ; _c26 cm. |
||
| 336 |
_2rdacontent _atext _btxt |
||
| 337 |
_2rdamedia _aunmediated _bn |
||
| 338 |
_2rdacarrier _avolume _bnc |
||
| 504 | _aIncludes bibliographical references (pages 158) and index. | ||
| 650 | 0 |
_aComputer games _xProgramming _xVocational guidance. |
|
| 650 | 0 |
_aComputer animation _xVocational guidance. |
|
| 650 | 0 | _aComputer art. | |
| 942 |
_2lcc _cKT |
||
| 999 |
_c37801 _d37801 |
||