000 01086cam a2200337 a 4500
001 41317
005 20240114201320.0
008 120614t2013 nyua b 001 0 eng
010 _a 2012023965
020 _a9780823008094
_qpbk.
020 _a9780823008100
_q(e-book)
035 _a(OCoLC)
040 _aDLC
_beng
_cDLC
_dDLC
_dBAUN
_erda
049 _aBAUN_MERKEZ
050 0 0 _aQA76.76.C672
_bK47 2013
082 0 0 _223
100 1 _aKennedy, Sam,
_d1971-
245 1 0 _aHow to become a video game artist /
_cSam R. Kennedy.
250 _a1st ed.
264 1 _aNew York :
_bWatson-Guptill Publications,
_c[2013]
264 4 _c©2013.
300 _a160 pages :
_billustrations (chiefly color) ;
_c26 cm.
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
504 _aIncludes bibliographical references (pages 158) and index.
650 0 _aComputer games
_xProgramming
_xVocational guidance.
650 0 _aComputer animation
_xVocational guidance.
650 0 _aComputer art.
942 _2lcc
_cKT
999 _c37801
_d37801