| 000 | 02612cam a2200361 i 4500 | ||
|---|---|---|---|
| 001 | 41333 | ||
| 005 | 20240114201320.0 | ||
| 008 | 130403t20132013inua d 001 0 eng d | ||
| 010 | _a2013936931 | ||
| 020 |
_a9780789750761 _q(paperback) |
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| 020 |
_a0789750767 _q (paperback) |
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| 035 | _a(OCoLC)ocn842387738 | ||
| 040 |
_aCDX _beng _cCDX _dOCLCO _dCQU _dJQM _dIUO _dOCLCO _dDAC _dOCLCQ _dYDXCP _dUKMGB _dBTCTA _dOCLCQ _dBDX _dIXA _dDLC _dBAUN _erda |
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| 049 | _aBAUN_MERKEZ | ||
| 050 | 0 | 0 |
_aQA76.73.K63 _bK45 2013 |
| 082 | 0 | 4 | _223 |
| 100 | 1 |
_aKelly, James F. _q(James Floyd) |
|
| 245 | 1 | 0 |
_aKodu for kids : _bthe official guide to creating your own video games / _cJames Floyd Kelly. |
| 264 | 1 |
_aIndianapolis, IN, USA : _bQue, _c[2013] |
|
| 264 | 4 | _c©2013 | |
| 300 |
_axxi, 504 pages : _bcolor illustrations ; _c24 cm |
||
| 336 |
_atext _btxt _2rdacontent |
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| 336 |
_astill image _bstill image _2rdacontent |
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| 337 |
_aunmediated _bn _2rdamedia |
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| 338 |
_avolume _bnc _2rdacarrier |
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| 500 | _aIncludes index. | ||
| 505 | 0 |
_tGet Kodu: download and installation -- _tExplore Kodu game lab: basic user controls and tools -- _tTake a test drive: controlling objects and terrain -- _tMissiles locked and loaded: adding targets and firing controls -- _tPlayer 1 versus player 2: adding players and awarding points -- _tBuild your own world: moving mountains and painting terrain -- _tDifficult targets to hit: increasing game difficulty and path following -- _tDangerous targets: programming enemies that fire back -- _tGrab that power up: using pages for more complex programs -- _tThe cameras are rolling: camera controls for solo and multiplayer games -- _tGood game design, part 1: tips and tricks for better game programming -- _tAdding conversations and in-game instructions -- _tWorld design: creating environmental special effects -- _tGames should be heard: programming music and sound effects -- _tGood game design, part 2: more tips and tricks for great games -- _tThe role of the storyteller: scripting cut-scenes between game action -- _tThe big bag of tricks -- _tJoin the community: online help and sharing games -- _tGood game design, part 3: giving players a great experience -- _tSample game 1: a one-player shooter -- _tSample game 2: two-player competition -- _tSample game 3: on a mission -- _tSample game 4: the side-scroller experience -- _tClosing thoughts and challenges. |
|
| 520 | _aUse Kodo Game Lab software to create your own video games. | ||
| 650 | 0 | _aKodu (Computer program language) | |
| 650 | 0 |
_aVideo games _xDesign. |
|
| 650 | 0 |
_aComputer games _xProgramming. |
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| 942 |
_2lcc _cKT |
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| 999 |
_c37814 _d37814 |
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