000 02612cam a2200361 i 4500
001 41333
005 20240114201320.0
008 130403t20132013inua d 001 0 eng d
010 _a2013936931
020 _a9780789750761
_q(paperback)
020 _a0789750767
_q (paperback)
035 _a(OCoLC)ocn842387738
040 _aCDX
_beng
_cCDX
_dOCLCO
_dCQU
_dJQM
_dIUO
_dOCLCO
_dDAC
_dOCLCQ
_dYDXCP
_dUKMGB
_dBTCTA
_dOCLCQ
_dBDX
_dIXA
_dDLC
_dBAUN
_erda
049 _aBAUN_MERKEZ
050 0 0 _aQA76.73.K63
_bK45 2013
082 0 4 _223
100 1 _aKelly, James F.
_q(James Floyd)
245 1 0 _aKodu for kids :
_bthe official guide to creating your own video games /
_cJames Floyd Kelly.
264 1 _aIndianapolis, IN, USA :
_bQue,
_c[2013]
264 4 _c©2013
300 _axxi, 504 pages :
_bcolor illustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent
336 _astill image
_bstill image
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _aIncludes index.
505 0 _tGet Kodu: download and installation --
_tExplore Kodu game lab: basic user controls and tools --
_tTake a test drive: controlling objects and terrain --
_tMissiles locked and loaded: adding targets and firing controls --
_tPlayer 1 versus player 2: adding players and awarding points --
_tBuild your own world: moving mountains and painting terrain --
_tDifficult targets to hit: increasing game difficulty and path following --
_tDangerous targets: programming enemies that fire back --
_tGrab that power up: using pages for more complex programs --
_tThe cameras are rolling: camera controls for solo and multiplayer games --
_tGood game design, part 1: tips and tricks for better game programming --
_tAdding conversations and in-game instructions --
_tWorld design: creating environmental special effects --
_tGames should be heard: programming music and sound effects --
_tGood game design, part 2: more tips and tricks for great games --
_tThe role of the storyteller: scripting cut-scenes between game action --
_tThe big bag of tricks --
_tJoin the community: online help and sharing games --
_tGood game design, part 3: giving players a great experience --
_tSample game 1: a one-player shooter --
_tSample game 2: two-player competition --
_tSample game 3: on a mission --
_tSample game 4: the side-scroller experience --
_tClosing thoughts and challenges.
520 _aUse Kodo Game Lab software to create your own video games.
650 0 _aKodu (Computer program language)
650 0 _aVideo games
_xDesign.
650 0 _aComputer games
_xProgramming.
942 _2lcc
_cKT
999 _c37814
_d37814