000 01958nam a2200373 i 4500
001 41403
008 081017s2006 caum b a001 0 eng d
020 _a9781590596159
_q(paperback)
020 _a1590596153
_q(paperback)
020 _a9781430201595
_q(e-isbn)
020 _a1430201592
_q(e-isbn)
035 _a(OCoLC)
040 _aGW5XE
_beng
_cGW5XE
_dOKU
_dOSU
_dUtOrBLW
_dBAUN
_erda
049 _aBAUN_MERKEZ
050 1 4 _aQA76.76.C672
_bH368 2006
082 0 4 _222
100 1 _aHabgood, Jacob
_9101334
_eaut
245 1 4 _aThe game maker's apprentice
_bgame development for beginners /
_cJacob Habgood, Mark Overmars ; [foreword by Phil Wilson]
264 1 _aBerkeley, CA :
_aNew York, NY :
_bApress :
_bDistributed to the book trade by Springer-Verlag,
_c[2006]
300 _axxi, 311 pages :
_bcolor illustrations ;
_c24 cm.
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bv
338 _2rdacarrier
_aunspecified
_bnc
490 1 _aTechnology in action.
500 _a"User level: Beginner"--P. [4] of cover.
504 _aIncludes bibliographical references (page 297) and index.
505 0 0 _aYour first game : devilishly easy --
_tAction games --
_tMore actions : a galaxy of possibilities --
_tTarget the player: it's fun being squished --
_tGame design : interactive challenges --
_t Inheriting events : mother of pearl --
_tMaze games : more cute things in peril --
_tGame design : levels and features --
_tCooperative games : flying planes --
_tCompetitive games : playing fair with tanks --
_tGame design : balance in multiplayer games --
_tGML : become a programmer --
_tClever computers : playing tic-tac-toe --
_tIntelligent behavior : animating the dead.
630 0 0 _aGame maker.
650 0 _aComputer adventure games
_xDesign.
_994141
650 0 _aElectronic games
_xDesign.
700 1 _aOvermars, Mark H.,
_d1958-
_9101335
_eaut
830 0 _9110412
_aTechnology in action series.
942 _2lcc
_cKT
999 _c37887
_d37887