| 000 | 01262 am a2200313Ka 4500 | ||
|---|---|---|---|
| 001 | 41213 | ||
| 008 | 151218s2013 orua 000 0 eng u | ||
| 020 |
_a9781595829948 _qhbk. |
||
| 020 |
_a1595829946 _qhbk. |
||
| 035 | _a(OCoLC) | ||
| 040 |
_aBAUN _beng _cBAUN _erda |
||
| 049 | _aBAUN_MERKEZ | ||
| 050 | 0 | 0 |
_aGV1469.35.B55 _bA78 2013 |
| 245 | 0 | 4 |
_aThe art of Bioshock Infinite / _c[publisher, Mike Richardson ; designer, Adam Grano ; digital production Ian Tucker with Christ Horn ; assistant editor, Everett Patterson ; consulting editor, Elena Siegman ; editor, Philip R. Simon ; commentary text by Julian Murdoch, with Dorian Hart]. |
| 250 | _aFirst edition. | ||
| 264 | 1 |
_aMilwaukie, OR : _bDark Horse Books, _c2013. |
|
| 300 |
_a158 pages : _bchiefly color illustrations ; _c28 cm. |
||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_aunmediated _bn _2rdamedia |
||
| 338 |
_avolume _bnc _2rdacarrier |
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| 520 | _aPresents concept art, scenery landscapes, and character designs of the video game "Bioshock Infinite." | ||
| 630 | 0 | _aBioshock (Game) | |
| 650 | 0 |
_aVideo games _xDesign. |
|
| 650 | 0 | _aComputer animation. | |
| 650 | 0 | _aFantasy in art. | |
| 700 | 1 | _aSimon, Philip R. | |
| 710 | 2 |
_9111733 _aDark Horse Comics |
|
| 942 |
_2lcc _cKT |
||
| 999 |
_c37915 _d37915 |
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