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010 _a2013474235
020 _a9780321918680
_qpbk.
020 _a0321918681
_qpbk.
035 _a(OCoLC)830350523
040 _aUKMGB
_beng
_cUKMGB
_dOCLCO
_dYDXCP
_dSINLB
_dEYM
_dUBY
_dLMR
_dDLC
_dBAUN
_dWKM
_dUWT
_dOCLCF
_dUWT
_dMEAUC
_dOCLCO
_dWB9GB
_dOSS
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049 _aBAUN_MERKEZ
050 1 4 _aNC590
_b.J363 2013
100 1 _aJanda, Michael,
245 1 0 _aBurn your portfolio :
_bstuff they don't teach you in design school, but should /
_cMichael Janda.
264 1 _a[San Francisco, Calif.] :
_bNew Riders,
_c[2013]
264 4 _c©2013.
300 _axxii, 375 pages :
_billustrations ;
_c23 cm.
336 _atext
_btxt
_2rdacontent.
337 _aunmediated
_bn
_2rdamedia.
338 _avolume
_bnc
_2rdacarrier.
500 _aIncludes index.
505 0 _tINTRODUCTION
_t--Burn your portfolio...really?
_t--Acknowledgments
_t--HUMAN ENGINEERING
_t--The big fat secret
_t--The extra mile
_t--Soak up advice
_t--You are not your work
_t--Be nice to everyone
_t--Drama is for soap operas
_t--No more flying solo
_t--Gripes go up
_t--The stress bucket
_t--Two types of grandpas
_t--Be a wall painter
_t--Every position can be electrifying
_t--Lead or be led
_t--Half the victory
_t--The value of downtime
_t--I'm not a writer
_t--Toot your own horn
_t--Don't work in a vacuum
_t--The graphic design megazord
_t--Live as a team, die as a team
_t--Everyone does something better than you
_t--You are responsible for your own time
_t--ART SMARTS
_t--OCD is an attitude
_t--Polishing turds
_t--Hairy moles
_t--This is not verbatimville
_t--Shock and awe
_t--Art is meant to be framed
_t--It is never to late for a better idea
_t--Filler failures
_t--A river runs through it
_t--Comps or comprehensive?
_t--Design like the wind
_t--Type fast
_t--How to eat an elephant
_t--The Venus initiative
_t--Process-a-palooza
_t--Hiking your way to successful projects
_t--Solving end-of-day rush
_t--Why projects blow up
_t--The lo-fi PDA
_t--Bring out your dead
_t--Shake the bushes or get bit
_t--Red flags and extinguishers
_t--Brainstorms are 90 percent bad ideas
_t--The communal Brain
_t--TWO EARS, ONE MOUTH
_t--The ultimate email formula
_t--Beware the red dot
_t--Email black holes
_t--Even the Lone Ranger had Tonto
_t--Canned communication
_t--Tin can phones
_t--Vicious vernacular
_t--An army of support
_t--Friendly updates
_t--Deadline ballet
_t--Big brother
_t--The domino effect
_t--Avoid the W.W.W.
_t--Be afraid to click "send"
_t--The tragedy of time zones
_t--HAPPY HEAD HONCHOS
_t--Designers are from Mars, clients are from Venus
_t--Let your client leave their mark
_t--"Forgiveness" points --
505 0 _tLet your client be the 800-pound gorilla
_t--Do your genealogy
_t--Never give your client homework
_t--Assume that people are clueless
_t--Long-term relationship value vs. single transaction profit
_t--Oddities at the start mean oddities at the end
_t--Don't be the desperate girlfriend
_t--Stand in manure, smell like manure
_t--Never fire a client?
_t--"We decided to go another direction" means "you suck"
_t--There are such things as stupid questions
_t--You can't get mad at math
_t--You have 65 seconds to land a job
_t--How to ask for a raise without asking for a raise
_t--MIND YOUR BUSINESS
_t--Do what you love; the money will follow
_t--A business that looks orderly
_t--Making cents of it all
_t--How to calculate a burn rate
_t--The fixed-bid pricing dartboard
_t--Beware of line-item pricing
_t--"No charge" doesn't mean "free"
_t--How to flush out a budget
_t--Twenty-piece chicken McNuggets
_t--Nonprofits for non-profit
_t--The code of fair practice
_t--Contractual mumbo jumbo
_t--"Etcetera" has no business in your business
_t--You don't have to sign off on this
_t--B.A.M. lists
_t--One line that changed everything about collections
_t--A business is an organism that wants to die
_t--If I've got a dollar, you've got a dollar, but no partners
_t--If you want to win the game, you have to know the score
_t--There is no such thing as a "meet and greet"
_t--How to make a capabilities presentation
_t--Floods happen
_t--Flexibility, not freedom
_t--Never do undocumented work
_t--Next worry date
_t--Nickels and dimes are for lemonade stands
_t--Only terrorists like hostage situations
_t--Oh where, oh where has my hundred thousand dollars gone? Oh where, oh where can it be?
_t--Don't do anything you can pay someone ten dollars per hour to do
_t--"Skin in the game" usually means "free"
_t--Three-month "lifetime" guarantee
_t--"Bring your own boss," whatever that means
_t--How to bite the bullet
_t--Index
_t--About the author.
520 _aOffers advice on real-world practices, professional do's and don'ts, and business rules for those in the graphic arts.
650 0 _aGraphic arts
_xVocational guidance.
650 0 _aCommercial art
_xVocational guidance.
942 _2lcc
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