000 02706cam a2200313 i 4500
001 41395
008 141002s2015 flua b 001 0 eng
010 _a2014039043
020 _a1466598646
_q (pbk. : alk. paper)
020 _a9781466598645
_q (pbk. : alk. paper)
035 _a(OCoLC)869263774
_z(OCoLC)899727597
040 _aDLC
_beng
_cDLC
_dYDX
_dBTCTA
_dYDXCP
_dTMK
_dIAD
_dOCLCF
_dCRCPR
_dCDX
_dNLGGC
_dBAUN
_erda
049 _aBAUN_MERKEZ
050 0 0 _aQA76.76.C672
_bS34 2015
082 0 0 _223
100 1 _aSchell, Jesse
245 1 4 _aThe art of game design :
_ba book of lenses /
_cJesse Schell, Carnegie Mellon University and Schell Games, Pittsburgh, Pennsylvania, USA
250 _aSecond edition
264 1 _aBoca Raton :
_bCRC Press,
_c[2015]
300 _axliv, 555 pages :
_billustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent
336 _astill image
_2rdacontent
_bstill image
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index
505 0 _t1. In the beginning, there is the designer
_t-- 2. The designer creates an experience
_t-- 3. The experience takes place in a venue
_t-- 4. The experience rises out of a game
_t-- 5. The game consists of elements
_t-- 6. The elements support a theme
_t-- 7. The game begins with an idea
_t-- 8. The game improves through iteration
_t-- 9. The game is made for a player
_t-- 10. The experience is in the player's mind
_t-- 11. The player's mind is driven by the player's motivation
_t-- 12. Some elements are game mechanics
_t-- 13. Game mechanics must be in balance
_t-- 14. Game mechanics support puzzles
_t-- 15. Players play games through an interface
_t-- 16. Experiences can be judged by their interest curves
_t-- 17. One kind of experience is the story
_t-- 18. Story and game structures can be artfully merged with indirect control
_t-- 19. Stories and games take place in worlds
_t-- 20. Worlds contain characters
_t-- 21. Worlds contain spaces
_t-- 22. The look and feel of a world is defined by its aesthetics
_t-- 23. Some games are played with other players
_t-- 24. Other players sometimes form communities
_t-- 25. The designer usually works with a team
_t-- 26. The team sometimes communicates through documents
_t-- 27. Good games are created through playtesting
_t-- 28. The team builds a game with technology
_t-- 29. You game will probably have a client
_t-- 30. The designer gives the client a pitch
_t-- 31. The designer and client want the game to make a profit
_t-- 32. Games transform their players
_t-- 33. Designers have certain responsibilities
_t-- 34. Each designer has a purpose
650 0 _aComputer games
_xDesign
942 _2lcc
_cKT
999 _c39952
_d39952