| 000 | 02485cam a22003737i 4500 | ||
|---|---|---|---|
| 001 | 44298 | ||
| 008 | 141106s2016 nyua 001 0 eng d | ||
| 010 | _a 2014956310 | ||
| 020 |
_a9781438007243 _q(paperback) |
||
| 020 |
_a1438007248 _q(paperback) |
||
| 035 | _a(OCoLC)ocn919342065 | ||
| 040 |
_aYDXCP _beng _cYDXCP _dBTCTA _dBDX _dOCLCQ _dPX0 _dOCLCO _dVP@ _dFOLLT _dDAD _dOCLCO _dOCLCF _dOCLCO _dI8M _dOCLCO _dCRH _dIGP _dDLC _dBAUN _erda |
||
| 049 | _aBAUN_MERKEZ | ||
| 050 | 0 | 0 |
_aNC1764 _b.G66 2016 |
| 082 | 0 | 4 | _223 |
| 100 | 1 |
_aGomes Cabral, Carlo _9106846 _eaut |
|
| 245 | 1 | 0 |
_aWhoosh! : _b250 ways to get motion into your drawings / _cCarlos Gomes Cabral. |
| 250 | _aFirst edition for North America. | ||
| 264 | 1 |
_aHauppauge, New York : _bBarron's, _c2016. |
|
| 300 |
_a128 pages : _billustrations (some color) ; _c25 cm |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 336 |
_astill image _bstill image _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
||
| 338 |
_avolume _bnc _2rdacarrier |
||
| 500 | _a"A Quarto book"--Title page verso. | ||
| 500 | _aIncludes index. | ||
| 505 | 0 | 0 |
_a1. Stuff you need to know _t-- The human head _t-- Useful textures _t-- Working in layers _t-- Basic types of movement _t-- Demystifying light _t-- Easy perspective _t-- The basic figure _t-- Laura Braga _t-- Dennis Jones _t-- 2. Humanize your characters _t-- Mastering expressions _t-- Body language _t-- Designing characters _t-- Stylization _t-- How different characters move _t-- Brittany Myers _t-- Jonathan Hill _t-- 3. Movement and life _t-- Foreshortening _t-- Flexibility and exaggeration _t-- Weight _t-- Dynamic hands _t-- Powerful action _t-- Animal movement _r/ Donna Lee _t-- Elisa Ferrari _t-- Louis Decrevel _t-- 4. Storytelling _t-- Direct your characters _t-- Composition rules _t-- Powering your scenes _t-- Props and staging _r/ Mark A. Robinson _t-- Mark A. Robinson _t-- Jason Chatfield. |
| 520 | _a"The best cartoonists jam-pack their work with action that moves the story along. So how do you capture this kind of motion in your work? Whoosh! 250 Ways to Get Motion into Your Drawings can help. Cartoonist and illustrator Carlos Gomes Cabral shares his tips and tricks to help you create attention-grabbing drawings that practically leap off the pages."--provided from Amazon.com. | ||
| 650 | 0 |
_aCartoon characters. _9986 |
|
| 650 | 0 |
_aComic books, strips, etc. _xTechnique _zJapan _9962 |
|
| 650 | 0 |
_aCartooning _xTechnique _920223 |
|
| 650 | 0 |
_aArchitectural drawing _xTechnique |
|
| 942 |
_2lcc _cKT |
||
| 999 |
_c43236 _d43236 |
||