000 01604cam a22002897i 4500
001 44646
008 140312s2014 flu b 001 0 eng
010 _a 2014007010
020 _a9781466585416
_qpaperback
035 _a(OCoLC)
040 _aDLC
_beng
_cDLC
_erda
_dDLC
_dBAUN
049 _aBAUN_MERKEZ
050 0 0 _aQA76.76.C672
_bT679 2014
082 0 0 _223
100 1 _aTotten, Christopher W.
245 1 3 _aAn architectural approach to level design /
_cChristopher W. Totten ; George Mason University, Fairfax, Virginia.
264 1 _aBoca Raton :
_bCRC, Taylor & Francis Group,
_c[2014]
300 _axxxiv, 433 pages ;
_c24 cm
336 _atext
_2rdacontent
_btxt
337 _aunmediated
_2rdamedia
_bn
338 _avolume
_2rdacarrier
_bnc
504 _aIncludes bibliographical references and index.
520 _a"This book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. This involves elements of spatial psychology, human survival instincts, visual communication, and spatial storytelling, among others. Topics are discussed in a non-software specific context so readers using different types of programs can utilize the content. The book includes an overview of real-world tools and techniques that level designers will find useful in crafting their interactive worlds. "--
650 0 _aLevel design (Computer science)
650 0 _aSoftware architecture.
942 _2lcc
_cKT
999 _c43241
_d43241