000 02010cam a22003377i 4500
001 44676
008 160502s2016 flua b 001 0 eng c
010 _a 2016303193
020 _a9781482252309
_q(paperback)
020 _a1482252309
_q(paperback)
020 _z9781482252316
_qPDF ebook
035 _a(OCoLC)ocn907196277
040 _aBTCTA
_beng
_cBTCTA
_erda
_dYDXCP
_dUPM
_dOCLCF
_dBDX
_dCDX
_dTXI
_dSAD
_dDLC
_dBAUN
049 _aBAUN_MERKEZ
050 0 0 _aT385
_b.S527 2016
100 1 _aSilber, Daniel,
245 0 0 _aPixel art for game developers /
_cby Daniel Silber.
264 1 _aBoca Raton :
_bCRC Press,
_c[2016]
300 _axviii, 238 pages :
_bcolor illustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _a"An AK Peters Book"--Cover.
500 _a"Version date: 20150618"--Title page verso.
504 _aIncludes bibliographical references (pages 227-228) and index.
505 0 0 _t-- Why pixel art?
_t-- Pixel art : the technology of yesterday...today!
_t-- Who am I and why do I know so much about pixel art?
_t-- Software : set up your working environment
_t-- Making pixel art : doing lines
_t-- Coloring inside the lines
_t-- Drawing secrets revealed : it's all smoke and mirrors
_t-- Animating pixels : the shock and horror of being flashed by a pixel
_t-- Tiled backgrounds
_t-- You're doing it wrong : things to avoid
_t-- Interviews with game developers
_t-- Resources
_t-- Afterword : Some thoughts on why I wrote this book.
520 _a"Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. ... The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development."--Back cover.
650 0 _aComputer graphics.
650 0 _aComputer games
_xDesign.
942 _2lcc
_cKT
999 _c43267
_d43267