000 03542nam a2200337 i 4500
001 44283
008 090409s2009 ne m b a001 0 eng
020 _a9780240521602
_q(paperback)
020 _a0240521609
_q(paperback)
035 _a(OCoLC)373479148
040 _aUKM
_beng
_cUKM
_dBWKUK
_dCDX
_dBWX
_dBAUN
_erda
049 _aBAUN_MERKEZ
050 4 _aTR897.5
_b.W63 2009
082 0 4 _222
100 1 _aWhitaker, Harold,
_d1920-2013
_9105262
_eaut
245 1 0 _aTiming for animation /
_cHarald Whitaker and John Halas ; updated by Tim Sito.
250 _a2nd ed.
264 1 _aAmsterdam ;
_aBoston ;
_aLondon :
_bElsevier/Focal Press,
_c2009.
300 _axv, 157 pages :
_billustrations (some color) ;
_c25 cm.
336 _atext
_btxt
_2rdacontent
336 _astill image
_bstill image
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _aPrevious edition: 1981.
500 _aIncludes index.
505 0 0 _t--Foreword /
_rJohn Lasseter
_t--Introduction
_t--General Principles of Timing
_t--The Storyboard
_t--Responsibility of the Director
_t--The Basic Unit of Time in Animation
_t--Timing for Television vs. Timing for Feature Films
_t--Slugging
_t--Bar Sheets
_t--Timing for Traditional Animation: Exposure Charts or Exposure Sheets
_t--Timing for an Overseas Production
_t--Timing for a 2D Digital Production
_t--Timing for a 3D Digital Production
_t--Timing for an Actor-Based Program (Performance or Motion Capture)
_t--Animation and Properties of Matter
_t--Movement and Caricature
_t--Cause and Effect
_t--Newton's Laws of Motion
_t--Objects Thrown Through the Air
_t--Timing of Inanimate Objects
_t--Rotating Objects
_t--Force Transmitted Through a Flexible Joint
_t--Force Transmitted Through Jointed Limbs
_t--Spacing of Drawings - General Remarks
_t--Spacing of Drawings
_t--Timing a Slow Action
_t--Timing a Fast Action
_t--Getting Into and Out of Holds
_t--Single Frames or Double Frames? Ones or Twos?
_t--How Long to Hold?
_t--Anticipation
_t--Follow Through
_t--Overlapping Action
_t--Timing an Oscillating Movement
_t--Timing to Suggest Weight and Force - 1
_t--Timing to Suggest Weight and Force - 2
_t--Timing to Suggest Weight and Force - 3
_t--Timing to Suggest Weight and Force - 4
_t--Timing to Suggest Force: Repeat Action
_t--Character Reactions and 'Takes'
_t--Timing to Give a Feeling of Size
_t--The Effects of Friction, Air Resistance and Wind
_t--Timing Cycles - How Long a Repeat?
_t--Multiple Character Scenes
_t--Digital Crowd Scenes
_t--Effects Animation: Flames and Smoke
_t--Water
_t--Rain
_t--Snow
_t--Explosions
_t--Digital Effects
_t--Repeat Movements of Inanimate Objects
_t--Timing a Walk
_t--Types of Walk
_t--Spacing of Drawings in Perspective Animation
_t--Timing Animals' Movements
_t--Other Quadrupeds
_t--Timing an Animal's Gallop
_t--Bird Flight
_t--Drybrush (Speed Lines) and Motion Blur
_t--Accentuating a Movement
_t--Strobing
_t--Fast Run Cycles
_t--Characterization (Acting)
_t--The Use of Timing to Suggest Mood
_t--Synchronizing Animation to Speech
_t--Lip-Sync - 1
_t--Lip-Sync - 2
_t--Lip-Sync - 3
_t--Timing and Music
_t--Traditional Camera Movements
_t--3D Camera Moves
_t--Peg Movements in Traditional Animation
_t--Peg Movements in 3D Animation
_t--Editing Animation
_t--Editing for Feature Films
_t--Editing for Television Episodes
_t--Editing for Children's Programming
_t--Editing for Internet Downloads
_t--Games
_t--Conclusion
650 0 _aAnimation (Cinematography)
_998649
700 1 _aHalas, John
_9105264
_eaut
700 1 _aSito, Tom,
_d1956-
_9105265
_eedt
942 _2lcc
_cKT
999 _c44257
_d44257