| 000 | 03542nam a2200337 i 4500 | ||
|---|---|---|---|
| 001 | 44283 | ||
| 008 | 090409s2009 ne m b a001 0 eng | ||
| 020 |
_a9780240521602 _q(paperback) |
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| 020 |
_a0240521609 _q(paperback) |
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| 035 | _a(OCoLC)373479148 | ||
| 040 |
_aUKM _beng _cUKM _dBWKUK _dCDX _dBWX _dBAUN _erda |
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| 049 | _aBAUN_MERKEZ | ||
| 050 | 4 |
_aTR897.5 _b.W63 2009 |
|
| 082 | 0 | 4 | _222 |
| 100 | 1 |
_aWhitaker, Harold, _d1920-2013 _9105262 _eaut |
|
| 245 | 1 | 0 |
_aTiming for animation / _cHarald Whitaker and John Halas ; updated by Tim Sito. |
| 250 | _a2nd ed. | ||
| 264 | 1 |
_aAmsterdam ; _aBoston ; _aLondon : _bElsevier/Focal Press, _c2009. |
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| 300 |
_axv, 157 pages : _billustrations (some color) ; _c25 cm. |
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| 336 |
_atext _btxt _2rdacontent |
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| 336 |
_astill image _bstill image _2rdacontent |
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| 337 |
_aunmediated _bn _2rdamedia |
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| 338 |
_avolume _bnc _2rdacarrier |
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| 500 | _aPrevious edition: 1981. | ||
| 500 | _aIncludes index. | ||
| 505 | 0 | 0 |
_t--Foreword / _rJohn Lasseter _t--Introduction _t--General Principles of Timing _t--The Storyboard _t--Responsibility of the Director _t--The Basic Unit of Time in Animation _t--Timing for Television vs. Timing for Feature Films _t--Slugging _t--Bar Sheets _t--Timing for Traditional Animation: Exposure Charts or Exposure Sheets _t--Timing for an Overseas Production _t--Timing for a 2D Digital Production _t--Timing for a 3D Digital Production _t--Timing for an Actor-Based Program (Performance or Motion Capture) _t--Animation and Properties of Matter _t--Movement and Caricature _t--Cause and Effect _t--Newton's Laws of Motion _t--Objects Thrown Through the Air _t--Timing of Inanimate Objects _t--Rotating Objects _t--Force Transmitted Through a Flexible Joint _t--Force Transmitted Through Jointed Limbs _t--Spacing of Drawings - General Remarks _t--Spacing of Drawings _t--Timing a Slow Action _t--Timing a Fast Action _t--Getting Into and Out of Holds _t--Single Frames or Double Frames? Ones or Twos? _t--How Long to Hold? _t--Anticipation _t--Follow Through _t--Overlapping Action _t--Timing an Oscillating Movement _t--Timing to Suggest Weight and Force - 1 _t--Timing to Suggest Weight and Force - 2 _t--Timing to Suggest Weight and Force - 3 _t--Timing to Suggest Weight and Force - 4 _t--Timing to Suggest Force: Repeat Action _t--Character Reactions and 'Takes' _t--Timing to Give a Feeling of Size _t--The Effects of Friction, Air Resistance and Wind _t--Timing Cycles - How Long a Repeat? _t--Multiple Character Scenes _t--Digital Crowd Scenes _t--Effects Animation: Flames and Smoke _t--Water _t--Rain _t--Snow _t--Explosions _t--Digital Effects _t--Repeat Movements of Inanimate Objects _t--Timing a Walk _t--Types of Walk _t--Spacing of Drawings in Perspective Animation _t--Timing Animals' Movements _t--Other Quadrupeds _t--Timing an Animal's Gallop _t--Bird Flight _t--Drybrush (Speed Lines) and Motion Blur _t--Accentuating a Movement _t--Strobing _t--Fast Run Cycles _t--Characterization (Acting) _t--The Use of Timing to Suggest Mood _t--Synchronizing Animation to Speech _t--Lip-Sync - 1 _t--Lip-Sync - 2 _t--Lip-Sync - 3 _t--Timing and Music _t--Traditional Camera Movements _t--3D Camera Moves _t--Peg Movements in Traditional Animation _t--Peg Movements in 3D Animation _t--Editing Animation _t--Editing for Feature Films _t--Editing for Television Episodes _t--Editing for Children's Programming _t--Editing for Internet Downloads _t--Games _t--Conclusion |
| 650 | 0 |
_aAnimation (Cinematography) _998649 |
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| 700 | 1 |
_aHalas, John _9105264 _eaut |
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| 700 | 1 |
_aSito, Tom, _d1956- _9105265 _eedt |
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| 942 |
_2lcc _cKT |
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| 999 |
_c44257 _d44257 |
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