| 000 | 02756nam a2200361 i 4500 | ||
|---|---|---|---|
| 001 | 44269 | ||
| 008 | 080815s2008 nyumc b a000 0deng d | ||
| 010 | _a2008925654 | ||
| 020 |
_a9781600374470 _q(paperback) |
||
| 020 |
_a1600374476 _q(paperback) |
||
| 035 |
_a(OCoLC)244061530 _z(OCoLC)298144282 |
||
| 040 |
_aBTCTA _beng _cBTCTA _dBAKER _dEINCP _dYDXCP _dBDX _dOSS _dBAUN _erda |
||
| 049 | _aBAUN_MERKEZ | ||
| 050 | 0 | 4 |
_aGV1199.T56 _bG36 2008 |
| 100 | 1 |
_aTinsman, Brian _9105187 _eaut |
|
| 245 | 1 | 4 |
_aThe game inventor's guidebook : _bhow to invent and sell board games, card games, role-playing games, and everything in between / _cBrian Tinsman. |
| 246 | 3 | 0 | _aGame inventor's guidebook. |
| 264 | 1 |
_aGarden City, NY : _bMorgan James Pub., _c[2008] |
|
| 264 | 4 | _c©2008 | |
| 300 |
_axvi, 263 pages : _billustrations,ports. ; _c23 cm. |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
||
| 338 |
_avolume _bnc _2rdacarrier |
||
| 500 | _a"Habitat for Humanity" -- t.p. verso ; cover, pages4. | ||
| 504 | _aIncludes bibliographical references. | ||
| 505 | 0 | 0 |
_t-- How they did it. Trivial pursuit _r/Chris Haney and Scott Abbott _t-- Magic : the gathering _r/Richard Garfield _t-- Dungeons and dragons _r/Gary Gygax and Dave Arneson _t-- Pokemon trading card game _t-- Tsunekaz Ishihara, Kouichi Ooyama, Takumi Akabane _t-- Interview with an inventor _r/Reiner Knizie _t-- Interview with a publisher _r/Mike Gray _t-- How the industry works. What's in it for you _t-- How new games happen _t-- Anatomy of a publisher _t-- Markets for games _t-- Games and companies you should know. Mass market games you should know _t-- Mass market companies you should know _t-- Hobby games you should know _t-- Hobby game companies you should know _t-- American specialty games and companies you should knwo _t-- European games, companies, and an award you should know _t-- Self-publishing _t-- Selling a game step by step. How to invent a game _t-- Game design _t-- Game development _t-- Targeting publishers _t-- Before you submit _t-- Eight submission strategies _t-- Contacting publishers _t-- Protecting your property _t-- What to do if they say don't say yes _t-- What to do if they do say yes! _t-- Game industry's dirty little secret _t-- Details and resources _t-- Other resources. |
| 520 | _aInsider's views highlight Brian Hersch, Richard Tait and Whit Alexander, George Parker, Mike Fitzgerald, Alan Moon, Jordan Wissman, Paul Randles, and various publishers. | ||
| 650 | 0 |
_aGames _xMarketing _9105188 |
|
| 650 | 0 |
_aGames _xDesign and construction _vCase studies. _9105189 |
|
| 650 | 0 |
_aBoard game industry _zUnited States _vHandbooks, manuals, etc. _9105191 |
|
| 650 | 0 |
_aPlaying card industry _vHandbooks, manuals, etc. _zUnited States _9105193 |
|
| 942 |
_2lcc _cKT |
||
| 999 |
_c44266 _d44266 |
||