000 02083nam a2200349 i 4500
001 44225
008 170117s2016 scua f 000 0 eng d
020 _a9781539103189
_q(paperback)
020 _a1539103188
_q(paperback)
035 _a(OCoLC)982672986
040 _aYT1
_beng
_cYT1
_dOCLCO
_dGSE
_dBAUN
_erda
049 _aBAUN_MERKEZ
050 4 _aQA76.76.C672
_bG35 2016
082 0 4 _223
100 1 _aGaluzin, Alex,
_9105056
_eaut
245 1 0 _aPreproduction blueprint :
_bhow to plan game environments and level designs /
_cAlex Galuzin.
246 3 0 _aHow to plan game environments and level designs.
246 3 0 _aGame environments and level designs.
250 _aEdition: 2.
264 1 _a[North Charleston, South Carolina] :
_bCreateSpace,
_c2016.
300 _a240 pages :
_billustrations (some color) ;
_c26 cm.
336 _atext
_btxt
_2rdacontent.
336 _astill image
_bstill image
_2rdacontent
337 _aunmediated
_bn
_2rdamedia.
338 _avolume
_bnc
_2rdacarrier.
380 _aHandbook
505 0 0 _tThe secret behind preproduction blueprint
_t-- 11-step planning overview
_t-- How to follow "preproduction blueprint"
_t-- Playable level or stand-alone game environment
_t-- Step 1. Ideas
_t-- Step 2. Settings, location and theme
_t-- Step 3. Project purpose
_t-- Step 4. Set of features
_t-- Step 5. Collecting photo/video reference and research
_t-- Step 6. Creating your environment's story
_t-- Step 7. Objectives, obstacles and set pieces
_t-- Step 8. Focal point/landmarks
_t-- Step 9. Creating top-down layouts
_t-- Step 10. Visual development
_t-- Step 11. Making lists
_t-- Final. Preproduction blueprint
_t-- Reference. Environment settings
_t-- 121 location ideas
_t-- Themes/styles
_t-- Preproduction blueprint worksheet sample
_t-- Preproduction blueprint checklist.
520 _aA planning system and step-by-step workbook for planning game environments and level designs for play or as stand-alone examples.
650 0 _aComputer games
_xDesign
_vAmateurs' manuals.
_9105053
650 0 _aVideo games
_xDesign
_9105057
942 _2lcc
_cKT
999 _c44295
_d44295