| 000 | 02254nam a2200361 i 4500 | ||
|---|---|---|---|
| 001 | 53402 | ||
| 008 | 150123t20152015caua b 001 0 eng d | ||
| 010 | _a2015931336 | ||
| 020 | _a9781624650208 | ||
| 020 | _a1624650201 | ||
| 035 | _a(OCoLC)900794242 | ||
| 040 |
_aBTCTA _beng _erda _cBTCTA _dCDX _dNRC _dUAB _dOCLCF _dCAD _dBAUN |
||
| 049 | _aBAUN_MERKEZ | ||
| 050 | 4 |
_aQA76.76.C672 _bL545 2015 |
|
| 082 | 0 | 4 | _223 |
| 100 | 1 | _aLilly, Eliott, | |
| 245 | 1 | 4 |
_aThe big bad world of concept art for video games : _ban insider's guide for students / _cEliott Lilly. |
| 250 | _aFirst edition. | ||
| 264 | 1 |
_aCulver City, CA : _bDesign Studio Press, _c2015. |
|
| 300 |
_a143 pages : _billustrations (chiefly color) ; _c22 x 28 cm |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 336 |
_astill image _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
||
| 338 |
_avolume _bnc _2rdacarrier |
||
| 504 | _aIncludes bibliographical references (pages 138-139) and index. | ||
| 505 | 0 | 0 |
_g01. _tGetting started -- _g02. _tBuilding a portfolio -- _g03. _tUnderstanding the industry -- _g04. _tPromoting yourself -- _g05. _tThe job hunt -- _g05B. _tApplying for a job -- _g06. _tThe job interview -- _g07. _tNegotiating your salary -- _g08. _tWhen things go wrong -- _g09. _tSustaining your career -- _g10. _tRecommended resources. |
| 520 | _aThis is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice. | ||
| 650 | 0 |
_aComputer games _xDesign. |
|
| 650 | 0 |
_aVideo games _xDesign. |
|
| 650 | 0 | _aVideo games industry. | |
| 650 | 0 | _aConceptual art. | |
| 942 |
_2lcc _cKT |
||
| 999 |
_c66982 _d66982 |
||