000 02254nam a2200361 i 4500
001 53402
008 150123t20152015caua b 001 0 eng d
010 _a2015931336
020 _a9781624650208
020 _a1624650201
035 _a(OCoLC)900794242
040 _aBTCTA
_beng
_erda
_cBTCTA
_dCDX
_dNRC
_dUAB
_dOCLCF
_dCAD
_dBAUN
049 _aBAUN_MERKEZ
050 4 _aQA76.76.C672
_bL545 2015
082 0 4 _223
100 1 _aLilly, Eliott,
245 1 4 _aThe big bad world of concept art for video games :
_ban insider's guide for students /
_cEliott Lilly.
250 _aFirst edition.
264 1 _aCulver City, CA :
_bDesign Studio Press,
_c2015.
300 _a143 pages :
_billustrations (chiefly color) ;
_c22 x 28 cm
336 _atext
_btxt
_2rdacontent
336 _astill image
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references (pages 138-139) and index.
505 0 0 _g01.
_tGetting started --
_g02.
_tBuilding a portfolio --
_g03.
_tUnderstanding the industry --
_g04.
_tPromoting yourself --
_g05.
_tThe job hunt --
_g05B.
_tApplying for a job --
_g06.
_tThe job interview --
_g07.
_tNegotiating your salary --
_g08.
_tWhen things go wrong --
_g09.
_tSustaining your career --
_g10.
_tRecommended resources.
520 _aThis is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.
650 0 _aComputer games
_xDesign.
650 0 _aVideo games
_xDesign.
650 0 _aVideo games industry.
650 0 _aConceptual art.
942 _2lcc
_cKT
999 _c66982
_d66982