| 000 | 01512nam a2200361 i 4500 | ||
|---|---|---|---|
| 001 | 53525 | ||
| 008 | 180109s2017 caum b a000 0 eng d | ||
| 010 | _a2017948565 | ||
| 020 | _a1624650368 | ||
| 020 | _a9781624650369 | ||
| 035 |
_a(OCoLC)1018191404 _z(OCoLC)1026512919 |
||
| 040 |
_aYDX _beng _erda _cYDX _dORX _dBDX _dOCLCF _dEYM _dDZA _dBAUN |
||
| 049 | _aBAUN_MERKEZ | ||
| 050 | 4 |
_aQA76.76.C672 _bL55 2017 |
|
| 082 | 0 | 4 | _223 |
| 092 |
_a794.8 _bL628bi, 2017 |
||
| 100 | 1 |
_aLilly, Eliott, _d1982- |
|
| 245 | 1 | 4 |
_aThe big bad world of concept art for video games : _bhow to start your career as a concept artist / _cby Eliott Lilly. |
| 250 | _aFirst edition. | ||
| 264 | 1 |
_a[California] : _bDesign Studio Press, _c2017. |
|
| 300 |
_a121 pages : _bcolor illustrations ; _c22 x 28 cm. |
||
| 336 |
_atext _btxt _2rdacontent. |
||
| 336 |
_astill image _2rdacontent. |
||
| 337 |
_aunmediated _bn _2rdamedia. |
||
| 338 |
_avolume _bnc _2rdacarrier. |
||
| 504 | _aIncludes bibliographical references. | ||
| 505 | 0 | 0 |
_g01. _tGetting started -- _g02. _tBuilding a portfolio -- _g03. _tUnderstanding the industry -- _g04. _tPromoting yourself -- _g05. _tThe job hunt -- _g05B. _tApplying for a job -- _g06. _tThe job interview -- _g07. _tNegotiating your salary -- _g08. _tWhen things go wrong -- _g09. _tSustaining your career -- _g10. _tRecommended resources. |
| 650 | 0 |
_aVideo games _xDesign. |
|
| 650 | 0 |
_aComputer games _xDesign. |
|
| 650 | 0 | _aVideo games industry. | |
| 650 | 0 | _aConceptual art. | |
| 942 |
_2lcc _cKT |
||
| 999 |
_c67078 _d67078 |
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