000 01512nam a2200361 i 4500
001 53525
008 180109s2017 caum b a000 0 eng d
010 _a2017948565
020 _a1624650368
020 _a9781624650369
035 _a(OCoLC)1018191404
_z(OCoLC)1026512919
040 _aYDX
_beng
_erda
_cYDX
_dORX
_dBDX
_dOCLCF
_dEYM
_dDZA
_dBAUN
049 _aBAUN_MERKEZ
050 4 _aQA76.76.C672
_bL55 2017
082 0 4 _223
092 _a794.8
_bL628bi, 2017
100 1 _aLilly, Eliott,
_d1982-
245 1 4 _aThe big bad world of concept art for video games :
_bhow to start your career as a concept artist /
_cby Eliott Lilly.
250 _aFirst edition.
264 1 _a[California] :
_bDesign Studio Press,
_c2017.
300 _a121 pages :
_bcolor illustrations ;
_c22 x 28 cm.
336 _atext
_btxt
_2rdacontent.
336 _astill image
_2rdacontent.
337 _aunmediated
_bn
_2rdamedia.
338 _avolume
_bnc
_2rdacarrier.
504 _aIncludes bibliographical references.
505 0 0 _g01.
_tGetting started --
_g02.
_tBuilding a portfolio --
_g03.
_tUnderstanding the industry --
_g04.
_tPromoting yourself --
_g05.
_tThe job hunt --
_g05B.
_tApplying for a job --
_g06.
_tThe job interview --
_g07.
_tNegotiating your salary --
_g08.
_tWhen things go wrong --
_g09.
_tSustaining your career --
_g10.
_tRecommended resources.
650 0 _aVideo games
_xDesign.
650 0 _aComputer games
_xDesign.
650 0 _aVideo games industry.
650 0 _aConceptual art.
942 _2lcc
_cKT
999 _c67078
_d67078