000 02793nam a2200493 i 4500
001 53415
008 160115s2016 ohum a001 0 eng d
020 _a9781440344091
_q(paperback)
020 _a1440344094
_q(paperback)
035 _a(OCoLC)934886175
040 _aYDXCP
_beng
_erda
_cYDXCP
_dBTCTA
_dBDX
_dOCLCQ
_dORX
_dOCLCF
_dCLE
_dVP@
_dJAI
_dNYP
_dUVV
_dBAUN
049 _aBAUN_MERKEZ
050 0 0 _aN7433.8
_b.H65 2016
082 0 4 _223
100 1 _aHolmes, Marc Taro.
245 1 0 _aDesigning creatures and characters :
_bhow to build an artist's portfolio for video games, film, animation, and more /
_cMarc Taro Holmes.
246 3 _aDesigning creatures and characters.
264 1 _aCincinnati, Ohio :
_bImpact Books,
_cc2016.
300 _a192 pages :
_billustrations (some color) ;
_c26 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _aIncludes index.
505 0 0 _tWhat is this book all about?
_t-- Who is it for?
_t-- What is a concept artist?
_t-- How can I get the most out of this course?
_t-- Ho do the projects work?
_t-- About achievements
_t-- Why is the book designed this way?
_t-- A note on individual style
_t-- The design process
_t-- Final preparation : the project brief.
520 _a"Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine"--Publisher's description.
650 0 _aCharacters and characteristics in art.
650 0 _aFigure drawing
_xTechnique.
650 0 _aComic books, strips, etc.
_xTechnique.
650 0 _aAnimated films.
650 0 _aComputer animation.
650 0 _aDrawing
_xTechnique.
650 0 _aVideo game characters.
650 0 _aComputer graphics.
650 0 _aComputer drawing.
650 0 _aGraphic arts
_xTechnique.
650 0 _aFantasy in art.
650 0 _aComic strip characters.
650 0 _aCartoon characters.
650 0 _aComputer art.
650 0 _aGraphic novels
_xTechnique.
650 0 _aGraphic artists.
650 0 _aArt portfolios.
942 _2lcc
_cKT
999 _c67079
_d67079