| 000 | 02793nam a2200493 i 4500 | ||
|---|---|---|---|
| 001 | 53415 | ||
| 008 | 160115s2016 ohum a001 0 eng d | ||
| 020 |
_a9781440344091 _q(paperback) |
||
| 020 |
_a1440344094 _q(paperback) |
||
| 035 | _a(OCoLC)934886175 | ||
| 040 |
_aYDXCP _beng _erda _cYDXCP _dBTCTA _dBDX _dOCLCQ _dORX _dOCLCF _dCLE _dVP@ _dJAI _dNYP _dUVV _dBAUN |
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| 049 | _aBAUN_MERKEZ | ||
| 050 | 0 | 0 |
_aN7433.8 _b.H65 2016 |
| 082 | 0 | 4 | _223 |
| 100 | 1 | _aHolmes, Marc Taro. | |
| 245 | 1 | 0 |
_aDesigning creatures and characters : _bhow to build an artist's portfolio for video games, film, animation, and more / _cMarc Taro Holmes. |
| 246 | 3 | _aDesigning creatures and characters. | |
| 264 | 1 |
_aCincinnati, Ohio : _bImpact Books, _cc2016. |
|
| 300 |
_a192 pages : _billustrations (some color) ; _c26 cm. |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
||
| 338 |
_avolume _bnc _2rdacarrier |
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| 500 | _aIncludes index. | ||
| 505 | 0 | 0 |
_tWhat is this book all about? _t-- Who is it for? _t-- What is a concept artist? _t-- How can I get the most out of this course? _t-- Ho do the projects work? _t-- About achievements _t-- Why is the book designed this way? _t-- A note on individual style _t-- The design process _t-- Final preparation : the project brief. |
| 520 | _a"Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine"--Publisher's description. | ||
| 650 | 0 | _aCharacters and characteristics in art. | |
| 650 | 0 |
_aFigure drawing _xTechnique. |
|
| 650 | 0 |
_aComic books, strips, etc. _xTechnique. |
|
| 650 | 0 | _aAnimated films. | |
| 650 | 0 | _aComputer animation. | |
| 650 | 0 |
_aDrawing _xTechnique. |
|
| 650 | 0 | _aVideo game characters. | |
| 650 | 0 | _aComputer graphics. | |
| 650 | 0 | _aComputer drawing. | |
| 650 | 0 |
_aGraphic arts _xTechnique. |
|
| 650 | 0 | _aFantasy in art. | |
| 650 | 0 | _aComic strip characters. | |
| 650 | 0 | _aCartoon characters. | |
| 650 | 0 | _aComputer art. | |
| 650 | 0 |
_aGraphic novels _xTechnique. |
|
| 650 | 0 | _aGraphic artists. | |
| 650 | 0 | _aArt portfolios. | |
| 942 |
_2lcc _cKT |
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| 999 |
_c67079 _d67079 |
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