000 02780nam a2200349 i 4500
001 53554
008 151020t20162016enka b 001 0 eng d
010 _a 2015954101
020 _a9781472567482
_q(paperback)
020 _a9781501354823
_q(paperback)
020 _a147256748X
_q(paperback)
020 _z9781472567499
_q(PDF ebook)
035 _a(OCoLC)937371551
040 _aCDX
_beng
_erda
_cCDX
_dYDXCP
_dOCLCO
_dOCLCF
_dIBI
_dOCLCQ
_dUAB
_dIUL
_dYDX
_dCHVBK
_dOCLCO
_dOCLCA
_dI8M
_dOCLCA
_dTXHLC
_dOCLCA
_dBAUN
049 _aBAUN_MERKEZ
050 0 0 _aQA76.76.C672
_bS26 2016
100 1 _aSalmond, Michael,
245 1 0 _aVideo game design :
_bprinciples and practices from the ground up /
_cMichael Salmond.
264 1 _aLondon :
_bFairchild Books, an imprint of Bloomsbury Publishing Plc,
_c[2016]
264 4 _c©2016.
300 _a270 pages :
_billustrations (chiefly color) ;
_c27 cm.
336 _atext
_btxt
_2rdacontent.
337 _aunmediated
_bn
_2rdamedia.
338 _avolume
_bnc
_2rdacarrier.
504 _aIncludes bibliographical references (page 257) and index.
505 0 0 _t-- So you want to be a video game designer?
_t-- World building
_t-- Video game analysis
_t-- Understanding the motivations for play
_t-- Video games are event-driven experiences
_t-- Planning, preparation, and play- testing
_t-- Character design
_t-- Bringing it all together
_t-- The engagement engine
_t-- Keeping them playing
_t-- Interface design and audio design
_t-- Monetization, copyright, and intellectual property.
520 8 _aVideo game design" is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learned into practice to plan and develop your own games.With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences.
650 0 _aVideo games
_xDesign.
650 0 _aComputer games
_xDesign.
650 0 _aVideo games
_xAuthorship.
942 _2lcc
_cKT
999 _c67132
_d67132