| 000 | 02780nam a2200349 i 4500 | ||
|---|---|---|---|
| 001 | 53554 | ||
| 008 | 151020t20162016enka b 001 0 eng d | ||
| 010 | _a 2015954101 | ||
| 020 |
_a9781472567482 _q(paperback) |
||
| 020 |
_a9781501354823 _q(paperback) |
||
| 020 |
_a147256748X _q(paperback) |
||
| 020 |
_z9781472567499 _q(PDF ebook) |
||
| 035 | _a(OCoLC)937371551 | ||
| 040 |
_aCDX _beng _erda _cCDX _dYDXCP _dOCLCO _dOCLCF _dIBI _dOCLCQ _dUAB _dIUL _dYDX _dCHVBK _dOCLCO _dOCLCA _dI8M _dOCLCA _dTXHLC _dOCLCA _dBAUN |
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| 049 | _aBAUN_MERKEZ | ||
| 050 | 0 | 0 |
_aQA76.76.C672 _bS26 2016 |
| 100 | 1 | _aSalmond, Michael, | |
| 245 | 1 | 0 |
_aVideo game design : _bprinciples and practices from the ground up / _cMichael Salmond. |
| 264 | 1 |
_aLondon : _bFairchild Books, an imprint of Bloomsbury Publishing Plc, _c[2016] |
|
| 264 | 4 | _c©2016. | |
| 300 |
_a270 pages : _billustrations (chiefly color) ; _c27 cm. |
||
| 336 |
_atext _btxt _2rdacontent. |
||
| 337 |
_aunmediated _bn _2rdamedia. |
||
| 338 |
_avolume _bnc _2rdacarrier. |
||
| 504 | _aIncludes bibliographical references (page 257) and index. | ||
| 505 | 0 | 0 |
_t-- So you want to be a video game designer? _t-- World building _t-- Video game analysis _t-- Understanding the motivations for play _t-- Video games are event-driven experiences _t-- Planning, preparation, and play- testing _t-- Character design _t-- Bringing it all together _t-- The engagement engine _t-- Keeping them playing _t-- Interface design and audio design _t-- Monetization, copyright, and intellectual property. |
| 520 | 8 | _aVideo game design" is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learned into practice to plan and develop your own games.With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences. | |
| 650 | 0 |
_aVideo games _xDesign. |
|
| 650 | 0 |
_aComputer games _xDesign. |
|
| 650 | 0 |
_aVideo games _xAuthorship. |
|
| 942 |
_2lcc _cKT |
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| 999 |
_c67132 _d67132 |
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