| 000 | 02549nam a2200385 i 4500 | ||
|---|---|---|---|
| 005 | 20250728144841.0 | ||
| 008 | 170202t20172017caum b6 a001 0 eng | ||
| 010 | _a2016050499 | ||
| 020 |
_a9780399578908 _q(paperback) |
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| 020 |
_a0399578900 _q(paperback) |
||
| 035 |
_a(OCoLC)966795040 _z(OCoLC)1003686433 |
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| 040 |
_aDLC _beng _cDLC _dYDX _dBTCTA _dBDX _dOCLCO _dOCLCF _dBLP _dJAI _dLNC _dCHILD _dZQP _dYDX _dVP@ _dIGA _dOCL _dDLC _dJQM _dWAU _dOMB _dKYD _dDAC _dOSU _dUtOrBLW _dBAUN _erda |
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| 041 | 0 | _aeng | |
| 042 | _apcc | ||
| 049 | _aBAUN_MERKEZ | ||
| 050 | 0 | 4 | _aNC1429.M34218 C66 2017 |
| 050 | 0 | 4 | _aNC1429.M34218 C66 2017 |
| 100 | 1 |
_aHennessey, Jonathan, _d1971- _eaut _9121872 |
|
| 245 | 1 | 4 |
_aThe comic book story of video games : _bthe incredible history of the electronic gaming revolution / _cJonathan Hennessey ; art by Jack McGowan ; coloring by William Smith IV and Jason Wordie, with additional colors by Dan Blaushild ; lettering by Tom Orzechowski. |
| 250 | _aFirst edition. | ||
| 264 | 1 |
_a[Berkeley, California] : _bTen Speed Press, _c[2017] |
|
| 264 | 4 | _c©2017. | |
| 300 |
_a185 pages : _bchiefly color illustrations ; _c26 cm. |
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| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
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| 338 |
_avolume _bnc _2rdacarrier |
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| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | 0 |
_gOne. _tTotally tubular: the tech evolution that made gaming possible -- _gTwo. _tThey're here...!: the earliest early video games -- _gThree. _tTransistors: this means Spacewar! -- _gFour. _tCold on the Cold War: gaming heats up! -- _gFive. _tThe heyday of Atari: video games' first dynasty -- _gSix. _tThe golden age of arcade games: video games give no quarter -- _gSeven. _tCrash 'n' don't score: the disaster that almost spelled "games over" -- _gEight. _tBack to computers: and this time it's personal -- _gNine. _tNintendo: the name of the game is the games -- _gTen. _tTimes that try consoles: from Genesis to "Revelations" |
| 520 | _aA complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion dollar industry/artform--told in a graphic novel format. | ||
| 650 | 0 |
_aViolence in video games _xHistory _vComic books, strips, etc. |
|
| 700 | 1 |
_aMcGowan, Jack _eart _9121873 |
|
| 700 | 1 |
_aOrzechowski, Tom, _eletterer |
|
| 776 | 0 | 8 |
_iOnline version: _aHennessey, Jonathan, 1971- _tComic book story of video games. _bFirst edition. _dCalifornia : Watson-Guptill Publications, [2017] _z9780399578915 _w(DLC) 2017019087 _w(OCoLC)983786800. |
| 942 |
_2lcc _cKT |
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| 999 |
_c94131 _d94131 |
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