000 02254nam a2200373 i 4500
005 20250728143959.0
008 201215s2021 nyum a000 0 eng
010 _a2020054028
020 _a9781538735497
020 _a1538735490
020 _z9781538735480
_q(ebook)
024 8 _a40030636124
024 8 _a40030627675
035 _a(OCoLC)1227817899
040 _aDLC
_beng
_cDLC
_dOCLCO
_dBDX
_dOCLCF
_dYDX
_dUKMGB
_dTOH
_dCLE
_dVP@
_dITD
_dINR
_dYUS
_dDAC
_dOCLCQ
_dBAUN
_erda
041 0 _aeng
042 _apcc
049 _aBAUN_MERKEZ
050 0 0 _aHD9993.E452
_bS37 2021
082 0 0 _223
100 1 _aSchreier, Jason
_eaut
_9121761
245 1 0 _aPress reset :
_bruin and recovery in the video game industry /
_cJason Schreier.
250 _aFirst edition.
264 1 _aNew York, NY :
_bGrand Central Publishing,
_c2021.
300 _axvi, 301 pages ;
_c21 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
505 0 0 _tThe journeyman
_t-- Project Icarus
_t-- Rafting upstream
_t-- The case of the missing studio
_t-- Workaholics
_t-- Bloody socks
_t-- Big Huge problems
_t-- Gungeon keeper
_t-- Human costs; human solutions
_t-- Epilogue.
520 _a"The business of videogames is both a prestige industry and a very opaque one. Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns-- and how and if they recover. Jason Schreier has made a name for himself as gaming's preeminent investigative journalist. In Press reset, through countless of insider interviews that cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft, Schreier covers not only why video games are so hard to make, he explores why it's so hard to make a living making games in the first place"--
650 0 _aVideo games industry
_9121762
650 0 _aVideo games
_xDesign.
_9105057
942 _2lcc
_cKT
999 _c94167
_d94167