| 000 | 02254nam a2200373 i 4500 | ||
|---|---|---|---|
| 005 | 20250728143959.0 | ||
| 008 | 201215s2021 nyum a000 0 eng | ||
| 010 | _a2020054028 | ||
| 020 | _a9781538735497 | ||
| 020 | _a1538735490 | ||
| 020 |
_z9781538735480 _q(ebook) |
||
| 024 | 8 | _a40030636124 | |
| 024 | 8 | _a40030627675 | |
| 035 | _a(OCoLC)1227817899 | ||
| 040 |
_aDLC _beng _cDLC _dOCLCO _dBDX _dOCLCF _dYDX _dUKMGB _dTOH _dCLE _dVP@ _dITD _dINR _dYUS _dDAC _dOCLCQ _dBAUN _erda |
||
| 041 | 0 | _aeng | |
| 042 | _apcc | ||
| 049 | _aBAUN_MERKEZ | ||
| 050 | 0 | 0 |
_aHD9993.E452 _bS37 2021 |
| 082 | 0 | 0 | _223 |
| 100 | 1 |
_aSchreier, Jason _eaut _9121761 |
|
| 245 | 1 | 0 |
_aPress reset : _bruin and recovery in the video game industry / _cJason Schreier. |
| 250 | _aFirst edition. | ||
| 264 | 1 |
_aNew York, NY : _bGrand Central Publishing, _c2021. |
|
| 300 |
_axvi, 301 pages ; _c21 cm. |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
||
| 338 |
_avolume _bnc _2rdacarrier |
||
| 505 | 0 | 0 |
_tThe journeyman _t-- Project Icarus _t-- Rafting upstream _t-- The case of the missing studio _t-- Workaholics _t-- Bloody socks _t-- Big Huge problems _t-- Gungeon keeper _t-- Human costs; human solutions _t-- Epilogue. |
| 520 | _a"The business of videogames is both a prestige industry and a very opaque one. Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns-- and how and if they recover. Jason Schreier has made a name for himself as gaming's preeminent investigative journalist. In Press reset, through countless of insider interviews that cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft, Schreier covers not only why video games are so hard to make, he explores why it's so hard to make a living making games in the first place"-- | ||
| 650 | 0 |
_aVideo games industry _9121762 |
|
| 650 | 0 |
_aVideo games _xDesign. _9105057 |
|
| 942 |
_2lcc _cKT |
||
| 999 |
_c94167 _d94167 |
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