Kodu for kids : the official guide to creating your own video games /
Kelly, James F.
Kodu for kids : the official guide to creating your own video games / James Floyd Kelly. - xxi, 504 pages : color illustrations ; 24 cm
Includes index.
Get Kodu: download and installation -- Explore Kodu game lab: basic user controls and tools -- Take a test drive: controlling objects and terrain -- Missiles locked and loaded: adding targets and firing controls -- Player 1 versus player 2: adding players and awarding points -- Build your own world: moving mountains and painting terrain -- Difficult targets to hit: increasing game difficulty and path following -- Dangerous targets: programming enemies that fire back -- Grab that power up: using pages for more complex programs -- The cameras are rolling: camera controls for solo and multiplayer games -- Good game design, part 1: tips and tricks for better game programming -- Adding conversations and in-game instructions -- World design: creating environmental special effects -- Games should be heard: programming music and sound effects -- Good game design, part 2: more tips and tricks for great games -- The role of the storyteller: scripting cut-scenes between game action -- The big bag of tricks -- Join the community: online help and sharing games -- Good game design, part 3: giving players a great experience -- Sample game 1: a one-player shooter -- Sample game 2: two-player competition -- Sample game 3: on a mission -- Sample game 4: the side-scroller experience -- Closing thoughts and challenges.
Use Kodo Game Lab software to create your own video games.
9780789750761 0789750767
2013936931
Kodu (Computer program language)
Video games--Design.
Computer games--Programming.
QA76.73.K63 / K45 2013
Kodu for kids : the official guide to creating your own video games / James Floyd Kelly. - xxi, 504 pages : color illustrations ; 24 cm
Includes index.
Get Kodu: download and installation -- Explore Kodu game lab: basic user controls and tools -- Take a test drive: controlling objects and terrain -- Missiles locked and loaded: adding targets and firing controls -- Player 1 versus player 2: adding players and awarding points -- Build your own world: moving mountains and painting terrain -- Difficult targets to hit: increasing game difficulty and path following -- Dangerous targets: programming enemies that fire back -- Grab that power up: using pages for more complex programs -- The cameras are rolling: camera controls for solo and multiplayer games -- Good game design, part 1: tips and tricks for better game programming -- Adding conversations and in-game instructions -- World design: creating environmental special effects -- Games should be heard: programming music and sound effects -- Good game design, part 2: more tips and tricks for great games -- The role of the storyteller: scripting cut-scenes between game action -- The big bag of tricks -- Join the community: online help and sharing games -- Good game design, part 3: giving players a great experience -- Sample game 1: a one-player shooter -- Sample game 2: two-player competition -- Sample game 3: on a mission -- Sample game 4: the side-scroller experience -- Closing thoughts and challenges.
Use Kodo Game Lab software to create your own video games.
9780789750761 0789750767
2013936931
Kodu (Computer program language)
Video games--Design.
Computer games--Programming.
QA76.73.K63 / K45 2013
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