MARC ayrıntıları
| 000 -LEADER |
| fixed length control field |
02612cam a2200361 i 4500 |
| 001 - CONTROL NUMBER |
| control field |
41333 |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20240114201320.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
130403t20132013inua d 001 0 eng d |
| 010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
| LC control number |
2013936931 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9780789750761 |
| Qualifying information |
(paperback) |
|
| International Standard Book Number |
0789750767 |
| Qualifying information |
(paperback) |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
(OCoLC)ocn842387738 |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
CDX |
| Language of cataloging |
eng |
| Transcribing agency |
CDX |
| Modifying agency |
OCLCO |
| -- |
CQU |
| -- |
JQM |
| -- |
IUO |
| -- |
OCLCO |
| -- |
DAC |
| -- |
OCLCQ |
| -- |
YDXCP |
| -- |
UKMGB |
| -- |
BTCTA |
| -- |
OCLCQ |
| -- |
BDX |
| -- |
IXA |
| -- |
DLC |
| -- |
BAUN |
| Description conventions |
rda |
| 049 ## - LOCAL HOLDINGS (OCLC) |
| Holding library |
BAUN_MERKEZ |
| 050 00 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
QA76.73.K63 |
| Item number |
K45 2013 |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Edition number |
23 |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Kelly, James F. |
| Fuller form of name |
(James Floyd) |
| 245 10 - TITLE STATEMENT |
| Title |
Kodu for kids : |
| Remainder of title |
the official guide to creating your own video games / |
| Statement of responsibility, etc |
James Floyd Kelly. |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Place of production, publication, distribution, manufacture |
Indianapolis, IN, USA : |
| Name of producer, publisher, distributor, manufacturer |
Que, |
| Date of production, publication, distribution, manufacture, or copyright notice |
[2013] |
|
| Date of production, publication, distribution, manufacture, or copyright notice |
©2013 |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
xxi, 504 pages : |
| Other physical details |
color illustrations ; |
| Dimensions |
24 cm |
| 336 ## - CONTENT TYPE |
| Content Type Term |
text |
| Content Type Code |
txt |
| Source |
rdacontent |
|
| Content Type Term |
still image |
| Content Type Code |
still image |
| Source |
rdacontent |
| 337 ## - MEDIA TYPE |
| Media Type Term |
unmediated |
| Media Type Code |
unmediated |
| Source |
rdamedia |
| 338 ## - CARRIER TYPE |
| Carrier Type Term |
volume |
| Carrier Type Code |
volume |
| Source |
rdacarrier |
| 500 ## - GENERAL NOTE |
| General note |
Includes index. |
| 505 0# - FORMATTED CONTENTS NOTE |
| Title |
Get Kodu: download and installation -- |
| -- |
Explore Kodu game lab: basic user controls and tools -- |
| -- |
Take a test drive: controlling objects and terrain -- |
| -- |
Missiles locked and loaded: adding targets and firing controls -- |
| -- |
Player 1 versus player 2: adding players and awarding points -- |
| -- |
Build your own world: moving mountains and painting terrain -- |
| -- |
Difficult targets to hit: increasing game difficulty and path following -- |
| -- |
Dangerous targets: programming enemies that fire back -- |
| -- |
Grab that power up: using pages for more complex programs -- |
| -- |
The cameras are rolling: camera controls for solo and multiplayer games -- |
| -- |
Good game design, part 1: tips and tricks for better game programming -- |
| -- |
Adding conversations and in-game instructions -- |
| -- |
World design: creating environmental special effects -- |
| -- |
Games should be heard: programming music and sound effects -- |
| -- |
Good game design, part 2: more tips and tricks for great games -- |
| -- |
The role of the storyteller: scripting cut-scenes between game action -- |
| -- |
The big bag of tricks -- |
| -- |
Join the community: online help and sharing games -- |
| -- |
Good game design, part 3: giving players a great experience -- |
| -- |
Sample game 1: a one-player shooter -- |
| -- |
Sample game 2: two-player competition -- |
| -- |
Sample game 3: on a mission -- |
| -- |
Sample game 4: the side-scroller experience -- |
| -- |
Closing thoughts and challenges. |
| 520 ## - SUMMARY, ETC. |
| Summary, etc |
Use Kodo Game Lab software to create your own video games. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Kodu (Computer program language) |
|
| Topical term or geographic name as entry element |
Video games |
| General subdivision |
Design. |
|
| Topical term or geographic name as entry element |
Computer games |
| General subdivision |
Programming. |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Library of Congress Classification |
| Koha item type |
Kitap |