MARC ayrıntıları
| 000 -LEADER |
| fixed length control field |
02254nam a2200361 i 4500 |
| 001 - CONTROL NUMBER |
| control field |
53402 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
150123t20152015caua b 001 0 eng d |
| 010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
| LC control number |
2015931336 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781624650208 |
|
| International Standard Book Number |
1624650201 |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
(OCoLC)900794242 |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
BTCTA |
| Language of cataloging |
eng |
| Description conventions |
rda |
| Transcribing agency |
BTCTA |
| Modifying agency |
CDX |
| -- |
NRC |
| -- |
UAB |
| -- |
OCLCF |
| -- |
CAD |
| -- |
BAUN |
| 049 ## - LOCAL HOLDINGS (OCLC) |
| Holding library |
BAUN_MERKEZ |
| 050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
QA76.76.C672 |
| Item number |
L545 2015 |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Edition number |
23 |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Lilly, Eliott, |
| 245 14 - TITLE STATEMENT |
| Title |
The big bad world of concept art for video games : |
| Remainder of title |
an insider's guide for students / |
| Statement of responsibility, etc |
Eliott Lilly. |
| 250 ## - EDITION STATEMENT |
| Edition statement |
First edition. |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Place of production, publication, distribution, manufacture |
Culver City, CA : |
| Name of producer, publisher, distributor, manufacturer |
Design Studio Press, |
| Date of production, publication, distribution, manufacture, or copyright notice |
2015. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
143 pages : |
| Other physical details |
illustrations (chiefly color) ; |
| Dimensions |
22 x 28 cm |
| 336 ## - CONTENT TYPE |
| Content Type Term |
text |
| Content Type Code |
txt |
| Source |
rdacontent |
|
| Content Type Term |
still image |
| Source |
rdacontent |
| 337 ## - MEDIA TYPE |
| Media Type Term |
unmediated |
| Media Type Code |
unmediated |
| Source |
rdamedia |
| 338 ## - CARRIER TYPE |
| Carrier Type Term |
volume |
| Carrier Type Code |
volume |
| Source |
rdacarrier |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc |
Includes bibliographical references (pages 138-139) and index. |
| 505 00 - FORMATTED CONTENTS NOTE |
| Miscellaneous information |
01. |
| Title |
Getting started -- |
| Miscellaneous information |
02. |
| Title |
Building a portfolio -- |
| Miscellaneous information |
03. |
| Title |
Understanding the industry -- |
| Miscellaneous information |
04. |
| Title |
Promoting yourself -- |
| Miscellaneous information |
05. |
| Title |
The job hunt -- |
| Miscellaneous information |
05B. |
| Title |
Applying for a job -- |
| Miscellaneous information |
06. |
| Title |
The job interview -- |
| Miscellaneous information |
07. |
| Title |
Negotiating your salary -- |
| Miscellaneous information |
08. |
| Title |
When things go wrong -- |
| Miscellaneous information |
09. |
| Title |
Sustaining your career -- |
| Miscellaneous information |
10. |
| Title |
Recommended resources. |
| 520 ## - SUMMARY, ETC. |
| Summary, etc |
This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Computer games |
| General subdivision |
Design. |
|
| Topical term or geographic name as entry element |
Video games |
| General subdivision |
Design. |
|
| Topical term or geographic name as entry element |
Video games industry. |
|
| Topical term or geographic name as entry element |
Conceptual art. |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Library of Congress Classification |
| Koha item type |
Kitap |