Balıkesir Üniversitesi
Kütüphane ve Dokümantasyon Daire Başkanlığı

The big bad world of concept art for video games : (Kayıt no. 66982)

MARC ayrıntıları
000 -LEADER
fixed length control field 02254nam a2200361 i 4500
001 - CONTROL NUMBER
control field 53402
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 150123t20152015caua b 001 0 eng d
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2015931336
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781624650208
International Standard Book Number 1624650201
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)900794242
040 ## - CATALOGING SOURCE
Original cataloging agency BTCTA
Language of cataloging eng
Description conventions rda
Transcribing agency BTCTA
Modifying agency CDX
-- NRC
-- UAB
-- OCLCF
-- CAD
-- BAUN
049 ## - LOCAL HOLDINGS (OCLC)
Holding library BAUN_MERKEZ
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number L545 2015
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Lilly, Eliott,
245 14 - TITLE STATEMENT
Title The big bad world of concept art for video games :
Remainder of title an insider's guide for students /
Statement of responsibility, etc Eliott Lilly.
250 ## - EDITION STATEMENT
Edition statement First edition.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Culver City, CA :
Name of producer, publisher, distributor, manufacturer Design Studio Press,
Date of production, publication, distribution, manufacture, or copyright notice 2015.
300 ## - PHYSICAL DESCRIPTION
Extent 143 pages :
Other physical details illustrations (chiefly color) ;
Dimensions 22 x 28 cm
336 ## - CONTENT TYPE
Content Type Term text
Content Type Code txt
Source rdacontent
Content Type Term still image
Source rdacontent
337 ## - MEDIA TYPE
Media Type Term unmediated
Media Type Code unmediated
Source rdamedia
338 ## - CARRIER TYPE
Carrier Type Term volume
Carrier Type Code volume
Source rdacarrier
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references (pages 138-139) and index.
505 00 - FORMATTED CONTENTS NOTE
Miscellaneous information 01.
Title Getting started --
Miscellaneous information 02.
Title Building a portfolio --
Miscellaneous information 03.
Title Understanding the industry --
Miscellaneous information 04.
Title Promoting yourself --
Miscellaneous information 05.
Title The job hunt --
Miscellaneous information 05B.
Title Applying for a job --
Miscellaneous information 06.
Title The job interview --
Miscellaneous information 07.
Title Negotiating your salary --
Miscellaneous information 08.
Title When things go wrong --
Miscellaneous information 09.
Title Sustaining your career --
Miscellaneous information 10.
Title Recommended resources.
520 ## - SUMMARY, ETC.
Summary, etc This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Design.
Topical term or geographic name as entry element Video games
General subdivision Design.
Topical term or geographic name as entry element Video games industry.
Topical term or geographic name as entry element Conceptual art.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Kitap
Mevcut
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Inventory number Full call number Barcode Date last seen Price effective from Koha item type
    Library of Congress Classification     Non-fiction Mehmet Akif Ersoy Merkez Kütüphanesi Mehmet Akif Ersoy Merkez Kütüphanesi Genel Koleksiyon 09/12/2020 Satın Alma 149.36 255.07.02.01.06- QA76.76.C672 L545 2015 053402 09/12/2020 09/12/2020 Kitap
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