Balıkesir Üniversitesi
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The big bad world of concept art for video games : an insider's guide for students / Eliott Lilly.

Yazar: Yayıncı: Culver City, CA : Design Studio Press, 2015Baskı: First editionTanım: 143 pages : illustrations (chiefly color) ; 22 x 28 cmİçerik türü:
  • text
  • still image
Ortam türü:
  • unmediated
Taşıyıcı türü:
  • volume
ISBN:
  • 9781624650208
  • 1624650201
Konu(lar): DDC sınıflandırma:
  • 23
LOC sınıflandırması:
  • QA76.76.C672 L545 2015
İçindekiler:
01. Getting started -- 02. Building a portfolio -- 03. Understanding the industry -- 04. Promoting yourself -- 05. The job hunt -- 05B. Applying for a job -- 06. The job interview -- 07. Negotiating your salary -- 08. When things go wrong -- 09. Sustaining your career -- 10. Recommended resources.
Özet: This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.
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Materyal türü Ana kütüphane Koleksiyon Yer numarası Durum İade tarihi Barkod Materyal Ayırtmaları
Kitap Kitap Mehmet Akif Ersoy Merkez Kütüphanesi Genel Koleksiyon Non-fiction QA76.76.C672 L545 2015 (Rafa gözat(Aşağıda açılır)) Kullanılabilir 053402
Toplam ayırtılanlar: 0

Includes bibliographical references (pages 138-139) and index.

01. Getting started -- 02. Building a portfolio -- 03. Understanding the industry -- 04. Promoting yourself -- 05. The job hunt -- 05B. Applying for a job -- 06. The job interview -- 07. Negotiating your salary -- 08. When things go wrong -- 09. Sustaining your career -- 10. Recommended resources.

This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.

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