MARC ayrıntıları
| 000 -LEADER |
| fixed length control field |
02780nam a2200349 i 4500 |
| 001 - CONTROL NUMBER |
| control field |
53554 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
151020t20162016enka b 001 0 eng d |
| 010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
| LC control number |
2015954101 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781472567482 |
| Qualifying information |
(paperback) |
|
| International Standard Book Number |
9781501354823 |
| Qualifying information |
(paperback) |
|
| International Standard Book Number |
147256748X |
| Qualifying information |
(paperback) |
|
| Cancelled/invalid ISBN |
9781472567499 |
| Qualifying information |
(PDF ebook) |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
(OCoLC)937371551 |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
CDX |
| Language of cataloging |
eng |
| Description conventions |
rda |
| Transcribing agency |
CDX |
| Modifying agency |
YDXCP |
| -- |
OCLCO |
| -- |
OCLCF |
| -- |
IBI |
| -- |
OCLCQ |
| -- |
UAB |
| -- |
IUL |
| -- |
YDX |
| -- |
CHVBK |
| -- |
OCLCO |
| -- |
OCLCA |
| -- |
I8M |
| -- |
OCLCA |
| -- |
TXHLC |
| -- |
OCLCA |
| -- |
BAUN |
| 049 ## - LOCAL HOLDINGS (OCLC) |
| Holding library |
BAUN_MERKEZ |
| 050 00 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
QA76.76.C672 |
| Item number |
S26 2016 |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Salmond, Michael, |
| 245 10 - TITLE STATEMENT |
| Title |
Video game design : |
| Remainder of title |
principles and practices from the ground up / |
| Statement of responsibility, etc |
Michael Salmond. |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Place of production, publication, distribution, manufacture |
London : |
| Name of producer, publisher, distributor, manufacturer |
Fairchild Books, an imprint of Bloomsbury Publishing Plc, |
| Date of production, publication, distribution, manufacture, or copyright notice |
[2016] |
|
| Date of production, publication, distribution, manufacture, or copyright notice |
©2016. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
270 pages : |
| Other physical details |
illustrations (chiefly color) ; |
| Dimensions |
27 cm. |
| 336 ## - CONTENT TYPE |
| Content Type Term |
text |
| Content Type Code |
txt |
| Source |
rdacontent. |
| 337 ## - MEDIA TYPE |
| Media Type Term |
unmediated |
| Media Type Code |
unmediated |
| Source |
rdamedia. |
| 338 ## - CARRIER TYPE |
| Carrier Type Term |
volume |
| Carrier Type Code |
volume |
| Source |
rdacarrier. |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc |
Includes bibliographical references (page 257) and index. |
| 505 00 - FORMATTED CONTENTS NOTE |
| Title |
-- So you want to be a video game designer? |
| -- |
-- World building |
| -- |
-- Video game analysis |
| -- |
-- Understanding the motivations for play |
| -- |
-- Video games are event-driven experiences |
| -- |
-- Planning, preparation, and play- testing |
| -- |
-- Character design |
| -- |
-- Bringing it all together |
| -- |
-- The engagement engine |
| -- |
-- Keeping them playing |
| -- |
-- Interface design and audio design |
| -- |
-- Monetization, copyright, and intellectual property. |
| 520 8# - SUMMARY, ETC. |
| Summary, etc |
Video game design" is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learned into practice to plan and develop your own games.With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Video games |
| General subdivision |
Design. |
|
| Topical term or geographic name as entry element |
Computer games |
| General subdivision |
Design. |
|
| Topical term or geographic name as entry element |
Video games |
| General subdivision |
Authorship. |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Library of Congress Classification |
| Koha item type |
Kitap |