Video game design : principles and practices from the ground up / Michael Salmond.
Yayıncı: London : Fairchild Books, an imprint of Bloomsbury Publishing Plc, [2016]Telif hakkı tarihi:©2016Tanım: 270 pages : illustrations (chiefly color) ; 27 cmİçerik türü:- text
- unmediated
- volume
- 9781472567482
- 9781501354823
- 147256748X
- QA76.76.C672 S26 2016
| Materyal türü | Ana kütüphane | Koleksiyon | Yer numarası | Durum | İade tarihi | Barkod | Materyal Ayırtmaları | |
|---|---|---|---|---|---|---|---|---|
Kitap
|
Mehmet Akif Ersoy Merkez Kütüphanesi Genel Koleksiyon | Non-fiction | QA76.76.C672 S26 2016 (Rafa gözat(Aşağıda açılır)) | Kullanılabilir | 053554 |
Includes bibliographical references (page 257) and index.
-- So you want to be a video game designer? -- World building -- Video game analysis -- Understanding the motivations for play -- Video games are event-driven experiences -- Planning, preparation, and play- testing -- Character design -- Bringing it all together -- The engagement engine -- Keeping them playing -- Interface design and audio design -- Monetization, copyright, and intellectual property.
Video game design" is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learned into practice to plan and develop your own games.With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences.
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