Preproduction blueprint : how to plan game environments and level designs / Alex Galuzin.
Yayıncı: [North Charleston, South Carolina] : CreateSpace, 2016Baskı: Edition: 2Tanım: 240 pages : illustrations (some color) ; 26 cmİçerik türü:- text
- still image
- unmediated
- volume
- 9781539103189
- 1539103188
- How to plan game environments and level designs
- Game environments and level designs
- 23
- QA76.76.C672 G35 2016
| Materyal türü | Ana kütüphane | Koleksiyon | Yer numarası | Durum | İade tarihi | Barkod | Materyal Ayırtmaları | |
|---|---|---|---|---|---|---|---|---|
Kitap
|
Mehmet Akif Ersoy Merkez Kütüphanesi Genel Koleksiyon | Non-fiction | QA76.76.C672 G35 2016 (Rafa gözat(Aşağıda açılır)) | Kullanılabilir | 044225 |
The secret behind preproduction blueprint -- 11-step planning overview -- How to follow "preproduction blueprint" -- Playable level or stand-alone game environment -- Step 1. Ideas -- Step 2. Settings, location and theme -- Step 3. Project purpose -- Step 4. Set of features -- Step 5. Collecting photo/video reference and research -- Step 6. Creating your environment's story -- Step 7. Objectives, obstacles and set pieces -- Step 8. Focal point/landmarks -- Step 9. Creating top-down layouts -- Step 10. Visual development -- Step 11. Making lists -- Final. Preproduction blueprint -- Reference. Environment settings -- 121 location ideas -- Themes/styles -- Preproduction blueprint worksheet sample -- Preproduction blueprint checklist.
A planning system and step-by-step workbook for planning game environments and level designs for play or as stand-alone examples.
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