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Press reset : ruin and recovery in the video game industry / Jason Schreier.

Yazar: Dil: İngilizce Yayıncı: New York, NY : Grand Central Publishing, 2021Baskı: First editionTanım: xvi, 301 pages ; 21 cmİçerik türü:
  • text
Ortam türü:
  • unmediated
Taşıyıcı türü:
  • volume
ISBN:
  • 9781538735497
  • 1538735490
Konu(lar): DDC sınıflandırma:
  • 23
LOC sınıflandırması:
  • HD9993.E452 S37 2021
İçindekiler:
The journeyman -- Project Icarus -- Rafting upstream -- The case of the missing studio -- Workaholics -- Bloody socks -- Big Huge problems -- Gungeon keeper -- Human costs; human solutions -- Epilogue.
Özet: "The business of videogames is both a prestige industry and a very opaque one. Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns-- and how and if they recover. Jason Schreier has made a name for himself as gaming's preeminent investigative journalist. In Press reset, through countless of insider interviews that cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft, Schreier covers not only why video games are so hard to make, he explores why it's so hard to make a living making games in the first place"--
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Materyal türü Ana kütüphane Koleksiyon Yer numarası Durum İade tarihi Barkod Materyal Ayırtmaları
Kitap Kitap Mehmet Akif Ersoy Merkez Kütüphanesi Genel Koleksiyon Non-fiction HD9993.E452 S37 2021 (Rafa gözat(Aşağıda açılır)) Kullanılabilir 068064
Toplam ayırtılanlar: 0

The journeyman -- Project Icarus -- Rafting upstream -- The case of the missing studio -- Workaholics -- Bloody socks -- Big Huge problems -- Gungeon keeper -- Human costs; human solutions -- Epilogue.

"The business of videogames is both a prestige industry and a very opaque one. Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns-- and how and if they recover. Jason Schreier has made a name for himself as gaming's preeminent investigative journalist. In Press reset, through countless of insider interviews that cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft, Schreier covers not only why video games are so hard to make, he explores why it's so hard to make a living making games in the first place"--

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