Balıkesir Üniversitesi
Kütüphane ve Dokümantasyon Daire Başkanlığı
Yerel kapak resmi
Yerel kapak resmi

The art of game design : a book of lenses / Jesse Schell, Carnegie Mellon University and Schell Games, Pittsburgh, Pennsylvania, USA

Yazar: Yayıncı: Boca Raton : CRC Press, [2015]Baskı: Second editionTanım: xliv, 555 pages : illustrations ; 24 cmİçerik türü:
  • text
  • still image
Ortam türü:
  • unmediated
Taşıyıcı türü:
  • volume
ISBN:
  • 1466598646
  • 9781466598645
Konu(lar): DDC sınıflandırma:
  • 23
LOC sınıflandırması:
  • QA76.76.C672 S34 2015
İçindekiler:
1. In the beginning, there is the designer -- 2. The designer creates an experience -- 3. The experience takes place in a venue -- 4. The experience rises out of a game -- 5. The game consists of elements -- 6. The elements support a theme -- 7. The game begins with an idea -- 8. The game improves through iteration -- 9. The game is made for a player -- 10. The experience is in the player's mind -- 11. The player's mind is driven by the player's motivation -- 12. Some elements are game mechanics -- 13. Game mechanics must be in balance -- 14. Game mechanics support puzzles -- 15. Players play games through an interface -- 16. Experiences can be judged by their interest curves -- 17. One kind of experience is the story -- 18. Story and game structures can be artfully merged with indirect control -- 19. Stories and games take place in worlds -- 20. Worlds contain characters -- 21. Worlds contain spaces -- 22. The look and feel of a world is defined by its aesthetics -- 23. Some games are played with other players -- 24. Other players sometimes form communities -- 25. The designer usually works with a team -- 26. The team sometimes communicates through documents -- 27. Good games are created through playtesting -- 28. The team builds a game with technology -- 29. You game will probably have a client -- 30. The designer gives the client a pitch -- 31. The designer and client want the game to make a profit -- 32. Games transform their players -- 33. Designers have certain responsibilities -- 34. Each designer has a purpose
Bu kütüphanenin etiketleri: Kütüphanedeki eser adı için etiket yok. Etiket eklemek için oturumu açın.
Yıldız derecelendirmeleri
    Ortalama puan: 0.0 (0 oy)
Mevcut
Materyal türü Ana kütüphane Koleksiyon Yer numarası Durum İade tarihi Barkod Materyal Ayırtmaları
Kitap Kitap Mehmet Akif Ersoy Merkez Kütüphanesi Genel Koleksiyon Non-fiction QA76.76.C672 S34 2015 (Rafa gözat(Aşağıda açılır)) Kullanılabilir 041395
Toplam ayırtılanlar: 0

Includes bibliographical references and index

1. In the beginning, there is the designer -- 2. The designer creates an experience -- 3. The experience takes place in a venue -- 4. The experience rises out of a game -- 5. The game consists of elements -- 6. The elements support a theme -- 7. The game begins with an idea -- 8. The game improves through iteration -- 9. The game is made for a player -- 10. The experience is in the player's mind -- 11. The player's mind is driven by the player's motivation -- 12. Some elements are game mechanics -- 13. Game mechanics must be in balance -- 14. Game mechanics support puzzles -- 15. Players play games through an interface -- 16. Experiences can be judged by their interest curves -- 17. One kind of experience is the story -- 18. Story and game structures can be artfully merged with indirect control -- 19. Stories and games take place in worlds -- 20. Worlds contain characters -- 21. Worlds contain spaces -- 22. The look and feel of a world is defined by its aesthetics -- 23. Some games are played with other players -- 24. Other players sometimes form communities -- 25. The designer usually works with a team -- 26. The team sometimes communicates through documents -- 27. Good games are created through playtesting -- 28. The team builds a game with technology -- 29. You game will probably have a client -- 30. The designer gives the client a pitch -- 31. The designer and client want the game to make a profit -- 32. Games transform their players -- 33. Designers have certain responsibilities -- 34. Each designer has a purpose

Bu materyal hakkında henüz bir yorum yapılmamış.

bir yorum göndermek için.

Resim görüntüleyicisi'nde görüntülemek için resim üzerine tıklayınız

Yerel kapak resmi
Bizi Sosyal Medyada Takip Edin